Wand of Many Rays

Wand, rare (requires attunement by a spellcaster)

This pale willow wand has five gemstones embedded in the tip: jade, jasper, obsidian, peridot, and turquoise. It has 7 charges and regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 15): disintegrate (6 charges), ray of enfeeblement (2 charges), ray of frost (as if cast by an 11th-level spellcaster, 1 charge), ray of sickness (3rd-level version, 3 charges), or scorching ray (4th-level version, 4 charges).

Section 15: Copyright Notice

The Book of Wondrous Magic © 2021 M.T. Black. www.mtblackgames.com

This is not the complete section 15 entry - see the full license for this page