Winged Horseshoes

Wondrous item, uncommon

When these light silvery horseshoes are placed on the hooves of a quadruped, the creature gains a flying speed equal to its walking speed, and it can carry rider aloft just as it could on the ground.

An untrained or unmounted animal or beast with Intelligence below 5 wearing winged horseshoes must make a Wisdom saving throw at the end of each round it remains off the ground or it becomes frightened (treating being off the ground as the source of its fear) and moves toward the ground as fast as possible. A mounted rider can attune the winged horseshoes; doing so prevents the mount from becoming frightened by being off the ground.

Winged horseshoes allow a creature to fly for up to 8 hours, all at once or in broken up into 1-hour increments. If it is flying when the duration expires, it and any rider descend at a rate of 30 feet per round until they reach the ground. The winged horseshoes regain their power after the mount wearing them completes a long rest.

A creature wearing only two winged horseshoes cannot fly but can jump 3 times the normal distance for both high jumps and long jumps.

Section 15: Copyright Notice

Ultimate Treasury (5E) © 2023, Legendary Games; Authors: Jason Nelson, Loren Sieg, Pedro Coelho, Matt Goodall, Linda Zayas-Palmer, Thurston Hillman, Jeff Ibach, and Alex Augunas

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