Aasimar

From time to time fiends and celestials mate with mortals, their offspring treated with fear and reverence for the supernatural talents bestowed by their divine parentage. Those with ancestors from the benign Outer Planes are not as brazen as tieflings, usually choosing to hide their angelic bloodline from those who would exploit them.

Aasimar Traits

Your aasimar character has a number of divine talents, the celestial power running through their blood granting supernatural abilities.

Ability Score Increase. Your Charisma increases by 2.

Age. Aasimar age and have lifespans similar to humans.

Alignment. Most of their kind are devoted to the forces of good but not all.

Size. Aasimar are similarly sized to humans, from barely 5 feet to well over 6 feet tall. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. The celestial blood in your veins has blessed you with superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Angelic Resistance. You have resistance to necrotic damage and radiant damage.

Healing Soul. Your blessed touch can heal wounds You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your level. As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Lighted Soul. You know the light cantrip. Charisma is your spellcasting ability for this cantrip.

Languages. You can speak, read, and write Common and Celestial.

Subrace

Angelic blood manifests in three different ways when mixed with that of humanoids resulting in three subraces of aasimar: elated, soul, and vindico.

Elated

As an elated aasimar, your heart soars when you adventure and you bear your heritage upon your feathered back. Your angelic wings do not allow you to fly but they do mark you as plane-touched, allowing you to hover rather than walk. It’s easier for you to look on the lighter side of things and you aren’t afraid to take risks, quick to take decisive action.

Ability Score Increase. Your Wisdom score increases by 1.

Float. You do not actually walk on the ground, but instead float just above it. You are immune to the prone condition unless grappled, incapacitated, or restrained, and you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your level. You are not able to float on any surface that would not normally support your weight. Creatures following your tracks have disadvantage on ability checks made to do so if they are not tracking you by scent.

Soul

As a soul aasimar, the your divine blood crackles like electricity and allows you to reach out with your mind. The gift of telepathy gives you a special kind of understanding of other creatures, and your ability to be supernaturally direct encourages you to be bold.

Ability Score Increase. Your Constitution score increases by 1.

Telepathy. You can mentally communicate with any creature within 30 feet of you that is able to understand a language. If you gain telepathy from a class feature, magic item, or spell, its range increases by 30 feet.

Vindico

As a vindico aasimar, you are filled with a divine vigor that grants power to your limbs and spurs your wounds to heal. You chafen when forced to rest or be inactive, and instead always look for an obstacle to overcome or task to achieve.

Ability Score Increase. Your Strength score increases by 1.

Fast Healer. When spending hit dice during a short rest, you heal twice the normal amount.

Otherwalker. Your body can become ethereal for short bursts of time. While you are not grappled or restrained, you can move through other creatures and objects as if they were difficult terrain. You take 5 (1d10) force damage if you end your turn inside an object. You may use this feature for a number of rounds equal to your proficiency bonus. You regain expended uses after a long rest.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.

This is not the complete license attribution - see the full license for this page