Abolethis are humans who were once thralls of the ancient, evil aboleth empire. Many centuries ago, they regained their freedom, though they still carry the effects of their millennia of proximity to the aberrations.

Abolethi Ancestral Traits

Those of abolethi ancestry resemble humans, but the influence of their former masters, the aboleths, can still be seen. Abolethis have webbed fingers and toes, gills, and slimy skin. Abolethis tend to have certain traits.

Age. Abolethis mature more slowly than humans and live for around 150 years.

Size. Abolethis are human in size and shape. Your size is Medium.

Speed. Your base speed is 30 feet.

Mucosal. Like their ancient masters, abolethis can excrete a thick mucus from their skin. You have advantage on rolls to escape a grapple. When you are underwater, you can exude a cloud of mucus. A creature that touches you or that hits you with a melee attack while within 5 feet of you while you are underwater must make a DC 10 Constitution saving throw or be poisoned until the end of its next turn.

Subaqueous Acclimation. Ancient abolethis adjusted over many centuries to better serve their underwater masters. You can breathe air and water and have a swim speed of 20 feet.

Cultural Traits

Abolethi communities are few, though those that exist are harmonious and welcoming to others. Most are autonomous communes, with no hierarchy or ruler. Instead, those of these communities share property and labor communally, make decisions by consensus, and eschew concepts of private property, sovereignty, and punishment. Many can be found on the shore or near a body of water, because those of abolethi ancestry often take advantage of their natural abilities underwater to fish and otherwise live off the sea.

Ability Score Increase. Your Charisma score increases by 2 and your Strength by 1.

Alignment. Abolethi communities tend to value autonomy and individual difference, perhaps as a result of the abolethi once having been thralls. Their members tend toward neutrality, but those of all alignments can be found among them.

Abolethi Psionics. Those who grow up in abolethi communities are taught to develop special psionic abilities that the abolethi long ago learned from their former rulers. You know the message cantrip. When you reach 3rd level, you can cast the command spell once with this trait. When you reach 5th level, you can cast the detect thoughts spell once with this trait. Because you use psionics to create these effects, you do not need to use any spell components when casting these spells. You regain the ability to cast these spells with this trait when you finish a long rest. Charisma is your spellcasting ability for these spells.

Memory of the People. Abolethi communities have rich oral traditions in which their histories are carefully preserved. Every significant event dating back for hundreds of years is conserved in these traditions. You have proficiency in History.

Languages. You speak, read, and write Common and Deep Speech.

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