Animaltronic

Animaltronics are mechanized anthropomorphic animals that have come to life through exigent means. Many have become broken down over time.

Traits

Ability Score Increase. Two different ability scores of your choice increase by 1.

Age. Despite their degraded forms, animaltronics are ageless.

Alignment. Animaltronics live by their own whims and desires. Most are chaotic neutral.

Rarity. Unknown.

Size. Animaltronics are between 6 and 7 feet tall, weighing between 300 and 400 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness within the same range as if it were dim light. Absent even dim light, this vision is monochromatic.

Animaltronic Talents. You have proficiency in Stealth and Performance.

Jump Scare. If you are hidden, as an action you can reveal yourself suddenly. Choose one creature within 30 feet of you that couldn’t see you until you emerged from hiding. Constructs and undead are immune. Other creatures must succeed on a Wisdom saving throw (DC 8 + your Stealth modifier) or become frightened of you for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once you use this trait, you can do so again only after you finish a short or long rest. Starting at 5th level, once per day, you can affect any number of creatures within 30 feet of you, provided they aren’t immune and didn’t see you until you emerged from hiding. Once you use this version of this trait, you can do so again only after you finish a long rest.

Living Construct. You are a humanoid, but your constructed nature gives you the following traits.

  • You are immune to disease and have resistance to poison damage. Also, you can add your proficiency bonus to saving throws against being poisoned. If you have proficiency in such a saving throw, your proficiency bonus is doubled against being poisoned.
  • You need not eat, drink, or breathe.
  • You need not sleep and don’t suffer the effects of exhaustion due to lack of rest. Magic can’t put you to sleep.
  • During a long rest, which you still need, you remain conscious and aware.

Natural Weapons. You have natural weapons that allow your unarmed strikes to deal 1d3 piercing damage (bite) or bludgeoning damage (slam). Your natural weapons have the light and finesse properties, and you have proficiency with them.

Languages. You speak, read, and write Common, Whimsy, and Void. Depending on the level of technology present in your body, you may also speak, read, and write Code.

Section 15: Copyright Notice

Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims

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