5e SRD >Races >

Argaroc

Despite having wings, they are unable to fly. Vain, arrogant, and corrupt, argaroc believe they are the true rulers of all. They produce their own maps of the land, each reigning over fictional countries only other argaroc recognize. Argaroc can become incredibly violent if their claims are challenged, and most who work with them know it is easier to play along with their delusions of grandeur.

Traits

Ability Score Increase. Your Constitution score increases by 2, and your Intelligence score increases by l.

Age. Argaroc become adults in their late twenties and live no more than 140 years.

Alignment. Argaroc believe they are superior to others. Though they might not inflict physical harm, they are arrogant and look down on those around them. Argaroc would be considered neutral evil by others.

Rarity. Rare.

Size. Argaroc stand just under 6 feet tall and have gaunt frames, weighing between 120 and 130 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet. Even though they can’t fly, argaroc act as though they choose not to.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness within the same range as if it were dim light. Absent even dim light, this vision is monochromatic.

Argaroc Training. You have proficiency in light armor, one weapon, and two skills chosen from among Deception, Insight, Intimidation, Persuasion, Stealth, and any Intelligence-based skill.

Magic Initiate. You have the Magic Initiate feat. If you choose a spellcasting class, you can forgo the 1stlevel spell this feat grants to gain one extra 1st-level spell slot.

Languages. Common, Skyborn.

Section 15: Copyright Notice
Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims