Caliban are unfortunate creatures that share less with their parents than they do with the monstrosities that stalk the night. Often born from a normal pregnancy, Caliban are the result of a dark corruption that suffuses the land. From the highest aristocrat to the lowest peasant, the birth of a caliban is feared and reviled. Such children are often exposed to die in the wilderness, but their cursed birth often finds them struggling to make a living, whether they succeed at thriving in the wilderness, or they are helped by darker forces. There are stories of caliban being raised in seclusion by nobles, often with disastrous results.

Despite these cautionary tales, Caliban are uniquely suited to survive in the dark recesses of a horrible landscape. They are hardy, thick-skinned (at times literally), and are inured to otherwise maddening realities of a dangerous world full of monsters and doom. As adventurers, Caliban actually prefer a life of travel and excitement, as it prevents them from settling into an area where their strange appearance and uncouth ways would attract unruly mobs and worse.

Caliban Traits

Ability Score Increase: Your Strength score increases by 2, and your Constitution score increases by 1.

Age: Though disfigured, you are hearty and relatively long-lived. Caliban lifespans are the same as that of humans.

Alignment: Having been born outcasts and rejects, Caliban tends towards neutral or chaotic alignments.

Size: Caliban, though misshapen, are the same rough size as humans. Your size is medium.

Speed: Your base walking speed of 30 feet.

Darkvision: You see what others do not, or should not. The darkness is your friend, for in it you can hide from prying eyes. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colors, only shades of grey.

Languages: You speak two common languages.

Menacing: You gain proficiency in the Intimidation skill.

Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Inspire Disgust. You are abhorred by nearly any who lay eyes on you. When dealing with humanoids that are not monstrous, you have disadvantage on any charisma checks.

Section 15: Copyright Notice

5th Edition Horror. © 2018, Fat Goblin Games; Author: Ismael Alvarez

This is not the complete section 15 entry - see the full license for this page