Centaurs are fey creatures that traditionally dwell in the wilder parts of the ancient forests. Their origin is unknown.

Ancestral Traits

Centaurs are equine-human hybrids, with the body of a horse and the torso, arms, and head of a human. Centaurs have certain traits.

Age. Centaurs mature at the same rate as humans and live about as long.

Size. Centaurs are taller than humans, thanks to their equine lower half, standing at least 7 feet tall. Their equine lower half extends back four to five feet. Your size is Medium.

Speed. Your base speed is 40 feet.

Fey. You have the Fey creature type.

Hooves. You can make unarmed strikes with your hooves. On a hit, you deal bludgeoning damage equal to 1d4 + your Strength modifier.

Equine Strength. You count as one size larger with regard to how much you can carry, lift, or push.

Equine Form. Maneuvering a world built for bipedal humanoids can be a challenge for centaurs. Climbing things like ropes and ladders are much harder for you, for example. When you climb something built for a humanoid creature, you move at half the speed a humanoid would and make checks to do so at disadvantage.

Cultural Traits

Centaur communities are most often found in forests and grasslands away from larger settlements. Usually, their villages exist in harmony with nature, following the natural rhythms with their celebrations and practices.

Most centaur communities are tightly knit as well, thinking of each other as one extended family. Because of these diverse and varied communities, you have certain traits.

Ability Score Increase. Your Strength score increases by 2. In addition, your Wisdom increases by 1.

Alignment. Members of centaur communities tend to follow the cycles of nature, but also tend to show compassion for their fellows. They tend toward neutrality or goodness.

Quick Charge. Centaur communities teach their young the ways of centaur combat, which includes a charging attack. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with another attack as a bonus action.

Languages. You can speak, read, and write Common and Sylvan.

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