Cernunnos are centaurs with deerlike features. Their blood can permanently kill gods, so they have been nearly wiped out. They were originally created by a powerful being tasked with protecting the balance between nature and the Mortal Plane. Ageless, the remaining children of Cernunnos hide themselves away from the world, living in obscured communities deep within the wild lands.


Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1.

Age. Cernunnos age as humans, but once they reach their mid-twenties they become ageless.

Alignment. Originally created to bring balance to a world of warring gods, cernunnos seek to resolve conflict without bloodshed if able. They are neutral good.

Rarity. Mythical.

Size. With bodies that combine features of human and stag, cernunnos have similar builds to centaurs. Your size is Medium.

Speed. Your base walking speed is 40 feet.

Blood Smite. When you hit a celestial, fey, or fiend with a melee weapon attack, you can roll up to half your Hit Dice, to a maximum of 5 dice. Your target takes necrotic or radiant damage (your choice) equal to the total you roll, in addition to the weapon’s damage. Rolling your Hit Dice in this way does not expend them. However, you lose hit points equal to half the damage you dealt this way. This loss can’t be mitigated when it occurs. If a god is dealt damage with a weapon covered in the blood of a cernunnos, somehow injected with the blood of a cernunnos, or takes damage from the cernunnos’ Blood Smite ability, it can be killed as though it were mortal for the next 24 hours (except for Manitous, who is “too awesome to ever die”).

Charger. You have the Charger feat.

Mighty. Calculate your carrying capacity and the weight you can drag, push, and lift as if you were Large.

Natural Weapons. You have antlers and hooves you can use to strike, and so your unarmed strikes can deal ld4 bludgeoning damage. Your natural weapons have the light weapon property, and you have proficiency with them.

Poor Climber. Due to your build, each foot you climb costs you 4 feet of extra movement.

Survivalist. You have proficiency in the Survival skill.

Languages. You speak, read, and write Common and Sylvan. You might also speak, read, and write Celestial.

Section 15: Copyright Notice

Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims

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