Cogsmic are celestial bureaucrats who monitor and maintain the various natural domains of the Mortal Plane. Without their constant vigil, the laws of nature would unravel. They oversee the Engines of Reality from the celestial realm of Home Office, working in cubicles and taking breaks only every few decades. So efficient are they that newborn cogsmic are immediately declared redundant and expelled to the Mortal Plane. A cogsmic who retires must sign a divine nondisclosure agreement (NDA) before journeying to the Mortal Plane.

While loa, orishas, and other powerful beings control the balance of the elemental domains on the Mortal Plane, the cogsmic ensure the domains function at all. These domains originate from the light of the Essence Core, and without the Engines of Reality to regulate them, the Mortal Plane would descend into chaos.


Ability Score Increase. Your Intelligence score increases by 2, and your Wisdom score increases by 1.

Age. Cogsmic are born as adults and are ageless.

Alignment. Cogsmic thrive on bureaucracy and believe in order. While they can be good or evil, cogsmic appreciate the serenity that rules bring and are lawful.

Rarity. Mythical.

Size. Cogsmic stand between 4 1/2 and 5 1/2 feet tall and weigh 240 to 310 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Break Time. Up to twice per day, you can gain the benefit of a short rest by resting for only 30 minutes.

Expert Administrator. You have proficiency in the Insight and Persuasion skills. Also, you can add your proficiency bonus to any check you make to do research, decipher paperwork {including laws and contracts) or codes, and do arithmetic. If you run a business as a downtime activity, each day you spend doing so counts as two, up to a maximum of 20 days spent for a bonus of 40 to your roll.

Heritage (Celestial). You are a humanoid, but you are considered to be a celestial whenever it is detrimental for you.

Living Construct. You are a humanoid, but your constructed nature gives you the following traits.

  • You are immune to disease and have resistance to poison damage. Also, you can add your proficiency bonus to saving throws against being poisoned. If you have proficiency in such a saving throw, your proficiency bonus is doubled against being poisoned.
  • You need not drink or breathe.
  • You need not sleep, and don’t suffer the effects of exhaustion from lack of rest. Magic can’t put you to sleep.
  • During a long rest, which you still need, you remain conscious and aware.

Languages. You speak, read, and write Common and Celestial. In your spare time, you might have found it beneficial to learn to speak, read, and write one other language.

Section 15: Copyright Notice

Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims

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