Crysallis

The crystal blight is a persistent force on Harrow, changing all life that it touches as it courses through the plane and the people that live there are no exception. Crysallis are the result of spontaneous transformation, living well-established lives as members of the Four Nations one moment, and being thrust into a new existence the next.

Crysallis retain no memory of the lives that they lived before their birth, although they seem to retain the basic skills and general knowledge that they held prior. To be a crysallis is to be an outcast, and although some band together in small groups in the oases, many are left forever roaming Harrow for a missing piece that may never be found.

Traits

You have the following racial traits.

Ability Score Increase. Increase one of your ability scores by 2 and a different score by 1, or increase three different scores by 1.

Creature Type. You are a Humanoid.

Size. You are Medium.

Speed. Your walking speed is 30 feet.

Aurora Dance. As a bonus action, you begin to waver and glow like the crystal energy in the sky. Until the start of your next turn, attack rolls made against you have disadvantage. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Crystal Gifted. You can glide across the Watersands like one of the creatures of Harrow. You can move across the Watersands as though it were ordinary soil. While moving on the Watersands your speed is 40 feet.

One with the Wastes. You have proficiency in the Perception and Survival skills.

Languages. You can speak, read, and write Common and one other language that you and your GM agree is appropriate.

Section 15: Copyright Notice

Planes Unknown: Harrow, the Blighted Plane Copyright 2021, Underground Oracle Publishing. Writers and Designers: Jess Pendley and Keith Pendley

This is not the complete license attribution - see the full license for this page