Cyborgs are humans who have augmented their bodies with highly advanced technological parts, either implanting devices or replacing organs. In technologically advanced settings, such augmentation would be commonplace, and many adventurers born without access to magic travel there to upgrade their physiology.


Ability Score Increase. Two different ability scores of your choice increase by 1.

Age. Cyborgs age as humans, though their choice of implants can greatly increase or decrease their potential life span.

Alignment. Cyborgs have the same varied alignments as humans. Most are neutral if not slightly good.

Rarity. Rare.

Size. Cyborgs are proportioned like humans but weigh around 30 pounds more. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness within the same range as if it were dim light. Absent even dim light, this vision is monochromatic.

Cybernetics. You have machine implants, imparting a minor talent or power. You can choose one feat, but this feat has a mechanical component that is visible on your body.

Healing Nanotech. You can add your Constitution bonus to healing you receive, including the 1 hit point you regain when you roll a 20 on a death save, provided that bonus isn’t already added.

Lightning Sensitivity. You are vulnerable to lightning damage.

Machine Interface. You can communicate with a high-tech machine capable of receiving such communication as if you had telepathy with a range of 20 feet. How the machine responds depends on its capabilities.

Tool Integration. You can have two tool sets or one light weapon and one tool set integrated with your limbs, so you cannot drop them and they are always with you. In addition, you add your proficiency bonus to Sleight of Hand attempts you make to hide these objects on you. If you have proficiency in Sleight of Hand, your proficiency bonus is doubled for these purposes.

Training. You have proficiency in one skill, tool, or weapon.

Languages. You speak, read, and write Common.

Unique Appearance. The appearance of each cyborg varies wildly from the rest. You are encouraged to draw your character so that other players can envision them as you do. Even though you can add cosmetic features when depicting your character, such as wings, claws, or extra arms, these features have no function in the game unless supported by your Cybernetics feat. Of course, you can work with your GM to have these features emulate traits from other races in this book.

Section 15: Copyright Notice

Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims

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