Demidragons are the children of godlike beings who maintain the elemental and magical forces of the Mortal Plane. Born with a mortal form, as well as the genetic memory of their lineage, each demidragon must prove themselves before becoming an Archdragon. Many act as ambassadors for their dragon lineages.


Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

Age. Demidragons hatch into whelps (stats as a lizard) and become adult humanlike beings in a little under a year. They are ageless.

Alignment. Though demidragons don’t want evil to befall those around them, they don’t really have any qualms if it does. They feel apart from the mortal world, almost as if they are above it all. Most are chaotic neutral, but they might opt for chaotic good or evil alignments as they travel.

Rarity. Legendary.

Size. Demidragons have much the same build as humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Draconic Memory. You have proficiency in the History skill and one other skill or tool. Once per day when you fail a skill check, you can channel the collective knowledge of your ancestors to reroll that check. If you roll a natural 20 on an Intelligence (History) check, the GM can impart to you a brief, cryptic memory from an ancestor about the topic.

Dragon Breath. You can use your action to exhale elemental breath like a dragon. Choose acid, cold, fire, or lightning. Your breath deals that damage type. Choose a 15-foot cone or 30-foot line that is 5 feet wide. When you use your breath weapon, each creature in the selected area must attempt a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). Creatures take 2d4 damage of the type your breath deals on a failed save, and half that damage on a successful one. The damage increases to 3d4 at 6th level, 4d4 at 11th level, and 5d4 at 16th level. Once you use your dragon breath, you can do so again only after you have finished a short or long rest.

Dragon Form. Once you reach 12th level, you can give up your next ability score increase to gain the ability to cast true polymorph once per day, but only to turn yourself into a dragon. You must choose one type of dragon for this form, and the dragon must have the same kind of breath weapon you use in your normal form. Once made, this choice cannot be changed. This form has an appearance specific to you that remains the same each time you take on this form, although the size and statistics might change as your level increases. In this form, you can speak and make hand gestures, such as somatic components for spells, even if the form is not normally able to do so.

Heritage (Dragon, Dragonborn). You are a humanoid, but you are considered to be a dragon and dragonborn whenever it is detrimental for you. In addition, you meet the dragonborn prerequisite for racial feats.

Weak Wings. You have wings, but they aren’t yet strong enough to grant you full flight. Provided you have space double what you require (usually 10 feet), you can flap your wings to jump as if you had a 10-foot running start. If you can do so and have a 10-foot start, double the distance you jump. When you fall, provided you have double your space to open them, you can use your wings to slow your fall to 60 feet per round, taking no damage from falling. Also, for every 10 feet you fall, you can move 10 feet horizontally. Each foot you move horizontally this way counts as 1 foot of movement. You have access to the Improved Wings and Strong Wings feats.

Languages. You speak, read, and write Common and Draconic.

Draconic Ascension. When your character finishes a campaign, you can work with your GM to make the character a deific otherworldly NPC. If your GM agrees, your demidragon ascends and becomes a patron of your Dragon Scion’s domain in the campaign world, possibly acting as a source of power for and influence on future PCs. The NPC demidragon acts much as you roleplayed your character during the campaign.

Section 15: Copyright Notice

Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims

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