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Devil

Devils are the winged and horned natives of the infernal realm of Hell. An imp who performs a particularly vile act can become a full-fledged devil. Devils embrace mayhem and destruction, desiring to inflict the most harm on their enemies. They resent demons, who claim dominion over their home.

Traits

Ability Score Increase. Your Constitution score increases by 2, and your Strength or Dexterity (your choice) increases by 1.

Age. Devils transform from adult imps that have achieved exceptional cruelty. They are ageless.

Alignment. Devils seek to destroy the Mortal Plane and pervert the natural order for the benefit of none. They are chaotic evil.

Rarity. Rare.

Size. Devils are similar to demons in build. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Devil’s Sight. You can see in dim light within 60 feet of you as if it were bright light, and in darkness within the same range as if it were dim light. Absent even dim light, this vision is monochromatic. In addition, magical darkness does not impede your darkvision.

Barbed Tail. You have a barbed tail, and so your unarmed strikes can deal ld4 piercing damage. Your tail has the light, finesse, and reach weapon properties, and you have proficiency with it.

Devilish Resilience. You have resistance to fire damage and poison damage. In addition, you can add your proficiency bonus to saving throws against fire and being poisoned. You do the same for any ability check or saving throw to extinguish fire burning on you. If you have proficiency in such a check or saving throw, your proficiency bonus is doubled for these purposes.

Heritage (Fiend).You are humanoid, but you are considered to be a fiend whenever it is detrimental for you.

Weak Wings. You have wings, but they aren’t yet strong enough to grant you full flight. Provided you have space double what you require (usually 10 feet), you can flap your wings to jump as if you had a 10-foot running start. If you can do so and have a 10-foot start, double the distance you jump. When you fall, provided you have double your space to open them, you can use your wings to slow your fall to 60 feet per round, taking no damage from falling. Also, for every 10 feet you fall, you can move 10 feet horizontally. Each foot you move horizontally this way counts as 1 foot of movement. You have access to the Improved Wings and Strong Wings feats.

Languages. You speak, read, and write Common and Infernal.

Section 15: Copyright Notice
Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims