Dust Goblin

Racial Traits

Your dust goblin character has a number of characteristics derived from your wasteland heritage.

Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1.

Age. Dust goblins generally reach maturity by the age of 12, but their environment and physical variations make it nearly impossible to draw conclusions about their lifespan. There are reliable reports of dust goblins as old as 40, but they rarely die of old age.

Size. Dust goblins stand just over 3 feet tall and are slender and emaciated. Your size is Small.

Alignment. Dust goblins have a marked tendency toward neutrality and evil, especially among those tribes that are most fanatical in their worship of the Great Old Ones. Those dust goblins on the fringes of the Wastes who enjoy trade with other races, however, see a larger occurrence of neutrality and occasional good tendencies.

Speed. Dust goblins are quick on their feet for their size. Your base walking speed is 30 feet.

Darkvision. Accustomed to life in the gloom, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Alien Mind. You have advantage on saving throws against being charmed or frightened.

Strange and Deadly Surroundings. You have proficiency in the Stealth and Survival skills.

Twisted. When you attack a creature from hiding, the creature must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) or be frightened of you until the end of its next turn.

Languages. You can speak, read, and write Common and Goblin. The written form of the dust goblin dialect of Goblin is pictographic and capable of remarkable subtlety, though it is largely impenetrable to outsiders.

Section 15: Copyright Notice

Midgard Heroes Handbook © 2018 Open Design LLC; Authors: Chris Harris, Dan Dillon, Greg Marks, Jon Sawatsky, Michael Ohl, Richard Green, Rich Howard, Scott Carter, Shawn Merwin, and Wolfgang Baur.

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