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Elemental, Water

Water elementals are primordial beings naturally formed from the coalescence of magic and water. They can become formless and still retain their consciousness, even when mingled with ordinary water. Water elementals originate from the Waterscape, the elemental realm of water, but they can manifest on the Mortal Plane.


Ability Score Increase. Your Intelligence score increases by 2.

Age. Water elementals mature in about 20 years. They are ageless, but some choose to give up life by merging with a larger body of water.

Alignment. Water elementals have orderly minds. They also feel duty bound to help and comfort others. Most water elementals are lawful good.

Rarity. Rare.

Size. A water elemental takes humanlike shape, having a height and weight range similar to that of humans. Water elementals are often heavy for their height. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Create/Destroy Water. Once per day, you can cast create or destroy water as a 1st-level spell without material components. Once you reach 5th level, you regain the ability to cast this spell each time you finish a short or long rest. Intelligence is your spellcasting ability for it.

Fluid Movement. You have a swimming speed of 30 feet. Your fluid nature allows you to reduce the cost of moving through difficult terrain by I foot per foot you move. When you crawl, you can do so at full speed. In addition, you can enter spaces small enough to admit Tiny creatures without squeezing.

Living Elemental (Water). You are a humanoid, but your elemental nature gives you the following traits.

  • You are immune to disease.
  • You need not eat, drink, or breathe.
  • You are vulnerable to fire damage. However, you can add your proficiency bonus to any saving throw against fire. You do the same for any ability check or saving throw to extinguish fire burning on you. If you have proficiency in such a check or saving throw, your proficiency bonus with it is doubled for these purposes.
  • You are considered to be an elemental whenever it is detrimental for you.

Speak with Water. As part of a short rest, you can enter a trance to speak to water. While you do so, you are unconscious. Water within 30 feet of you imparts impressions of what has happened in or near it, as well as of creatures and objects under or in it.

Water Form. Using your action, you can discorporate into water, causing everything you’re wearing and carrying to transform with you. This form lasts while you focus on it, as if you are concentrating on a spell. You can enter and occupy the space of another creature. Other creatures can enter and occupy your space. You can move through any opening that water can flow through. In this form, you can’t manipulate objects, attack, or cast spells, and objects that transformed with you can’t be interacted with. You can use this ability again only after you finish a long rest.

Languages. You speak, read, and write Common and Elemental. Water elementals often learn Aquatic.

Section 15: Copyright Notice
Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims