5e SRD >Races >

Elf, Sun

Sun elves are high elves driven by science and reason, and their society values pragmatism over all else. Sun elves live ascetic lifestyles, rarely owning possessions and seeking to eliminate all distractions from their pursuit of new knowledge. They are fascinated by other societies and seek to contact new races whenever possible.

Traits

Ability Score Increase. Your Intelligence score increases by 2, and your Wisdom score increases by 1.

Age. Sun elves do not reach adulthood until their thirties. Thereafter, they do not age so long as they undertake a special ritual on the red moon Barsoom every 14 years to purge themselves of cosmic radiation.

Alignment. Valuing pragmatism over all else, space elves are neutral.

Rarity. Rare. Sun elves are more common on the moons of Genesis.

Size. Sun elves have the same build as other elves. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness within the same range as if it were dim light. Absent even dim light, this vision is monochromatic.

Charm Resistant. You can add your proficiency bonus to saving throws against being charmed. If you have proficiency in such a saving throw, your proficiency bonus is doubled against being charmed.

Keen Senses. You have proficiency in the Perception skill.

Lore. You have proficiency in one Intelligence-based skill.

Martial Arts. Your unarmed strikes deal ld3 bludgeoning damage. They have the light and finesse weapon properties, and you have proficiency with them.

Restful Reverie. To benefit from a long rest, you start with a I-hour meditation and then need only sleep for 4 hours. During your meditation, you are aware and conscious, although you sometimes have dreamlike visions. Magic cannot put you to sleep.

Languages. You speak, read, and write Common, Elvish, and Alien.

Section 15: Copyright Notice
Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims