Elf, Umbral

They sweep out of the forests and mercilessly eradicate their ancient foes wherever they are found. Despite their hatred for the evil shadowfolk, they view the mortal folk of the north dispassionately. They are umbral elves, and their true history is tangled in antiquity.

Few umbral elves become adventurers as their sense of duty is too strong to engage in selfish pursuits. They serve to avenge their race against the Dark Ones. The rare few who leave the dark homelands serve as scouts, spies, and assassins when others have failed.

Pale and Cold

Umbral elves are pale, thin, and have nearly colorless blue or grey sunken eyes as well as white or grey hair. Their faces are more aged than their timeless brethren and often devoid of any emotion. Unlike others of their kind, the umbral elves shy from the warmth of sunlight, more comfortable in shaded forests and in dark caverns—sometimes causing the misinformed to mistake them as dark elves.

Forest Guerillas

The magic of the their adopted shadow realm has altered the elves, aiding in their ability to move unnoticed under cover of starlight. They have adopted small unit tactics and guerilla hit-and-run maneuvers to keep their foes from assessing their strength.

Shadow Suffused

The umbral elves are now inextricably linked to Tenebrous. The shadow has left an indelible mark upon them, forever staining their once light hearts.

Traits

Umbral elves have had to survive in a secretive shadow war for ages, and as such, have developed techniques and weapons to help them survive.

  • Ability Score Increase. Your Wisdom score increases by 1.
  • Alignment. Neutral
  • Language(s). You can speak, read, and write Common, Elven, and Shadowtongue.
  • Superior Darkvision. Your darkvision has a radius of 120 feet.
  • Severed Connection. The time spent in the Tenebrous realm severed the umbral elf’s ties to the Dreaming Realm. They do not gain the trance ability.
  • Light Sensitivity. You temporarily have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight. After 10 minutes of being in direct light, this penalty is negated.
  • Stealthy. You gain proficiency in Stealth.
  • Shadow Step. As a bonus action and through the expenditure of a Hit Die, you can magically teleport from one shadow to another (up to 10 feet per level) to an unoccupied space you can see.
  • Necrotic Resistance. You have resistance to necrotic damage.
  • Elemental Resistance (cold). You have resistance to cold damage.
d4 Umbral Elf Quirks
1 You never display emotion. Ever. It’s been permanently drained from you.
2 You have absolutely no sense of humor, or your humor is incredibly dark and macabre.
3 You are a creature of ludicrous ritual and habit, cleaning and preparing your equipment for the inevitable battle to come daily.
4 You like to leave troves of weapons and wealth in every place you visit—just in case.
Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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