Evo

Evo are humans with a genetic trait that grants them unique powers or skills. They may also take on a unique physical appearance depending on their power, though some still look human. Their powers are biological in nature, even those that confer a type of magic.

Traits

Ability Score Increase. Two different ability scores of your choice increase by 1.

Age. Evo age as humans do.

Alignment. Like humans, evo cover the alignment spectrum. Those who seek to live in peace with humans are lawful good or neutral good, while those who believe they are superior to humans are neutral evil or chaotic evil.

Rarity. Uncommon. Sixty years ago evo would have been mythical, but in the modern era they have become more and more common.

Size. Evo are essentially human and have similar builds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Altered Human. Your appearance is bizarre, imparting a minor talent or power. You can choose one feat, but you must alter your appearance from the human norm to match the feat’s concept.

Training. You have proficiency in one skill, tool, or weapon.

Languages. You speak, read, and write Common.

Unique Appearance. The appearance of each evo varies wildly from the rest. You are encouraged to draw your character so that other players can envision them as you do. Even though you can add cosmetic features when depicting your character, such as wings, claws, or extra arms, these features have no function in the game unless supported by your feat choices. Of course, you can work with your GM to have these features emulate traits from other races in this book. “Science humans” are humans who have gained abilities or powers after exposure to chemicals or radiation during scientific experiments. They are not considered evo, even if their genetics were altered. For example, the supervillain Crossword gained his superior puzzle mastery after cutting his finger on irradiated newspaper.

Section 15: Copyright Notice

Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims

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