Feroic are a race of catfolk generally considered to be cruel and hedonistic. In fact, most are amicable, if generally lazy, and ferociously lash out at others only when they or their allies are threatened. Once the feroic ruled powerful dynasties, but today most live in small traveling caravans that focus on entertainment and trade.


Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.

Age. A feroic is an adult at age 6. Few live to see their sixth decade.

Alignment. Most feroic are selfish and vain, and they can be easily provoked to emotional extremes. However, they are also curious and capable of great gentleness. Although feroic are often chaotic, they are rarely evil.

Rarity. Uncommon.

Size. Feroic vary in size as humans do. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness within the same range as if it were dim light. Absent even dim light, this vision is monochromatic.

Catlike. You have proficiency in two skills of your choice from among Athletics, Perception, and Stealth.

Unprovoked Attack. If you decide to attack a creature that is aware of you but has no reason to expect your attack, you can attempt a Charisma (Deception) check against a DC equal to that creature’s Wisdom (Insight) modifier + 10. If you succeed, the creature is surprised.

Natural Weapons. You have natural weapons that allow your unarmed strikes to deal 1d3 piercing damage (bite) or slashing damage (claws). Your natural weapons have the light and finesse properties, and you have proficiency with them.

Languages. You speak, read, and write Common.

Section 15: Copyright Notice

Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims

This is not the complete section 15 entry - see the full license for this page