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Fictional

Fictionals are book characters who have become sentient and left the realm of Fiction to live on the Mortal Plane. Each fictional must carry the book they exited and can re-form so long as they keep it with them. While some popular characters such as protagonists and antagonists can leave their books, they rarely do as it would dramatically alter all copies of them. Typically those who are overlooked by readers, such as unnamed background characters, set out on adventure to make their own stories.

Traits

Ability Score Increase. Two different ability scores of your choice increase by 1.

Age. A fictional appears to be the age of their character. They don’t age and live as long as their book remains intact.

Alignment. Fictionals are usually the alignment of their written role. However, in some cases a protagonist may act with malice, or an antagonist with benevolence, outside of their stories.

Rarity. Rare.

Size. Most fictionals are human-sized. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Linguist. Born of language, you have the Linguist feat.

Rejuvenation. Provided the book from which you sprang is within 5 feet of you when you die, you can’t die permanently. (A book stored in an extradimensional space, such as a bag of holding, is not within 5 feet of you.) Instead, you are restored to life with all hit points and Hit Dice 2d6 days after you die. If you need a new body, you reappear within 5 feet of your book. Magic that traps your soul prevents this trait from functioning.

Training. You have proficiency in one skill, tool, or weapon.

Transport via Books. Starting at 11th level, once per day, taking 1 minute to do so, you can create a magical link between a book you can see within 10 feet of you and another book that you have touched, provided both the target book and destination book are on the same plane. This connection lasts for 1 round. For the duration, any creature can touch the target book and appear within 10 feet of the destination book by using 5 feet of movement.

Languages. You speak, read, and write Common. You may create your own book in the campaign setting for a fictional to manifest from or, with the GM’s approval, you may play as a fictional from a Real World book. Alternatively, with the GM’s approval, you may create a fictional character from a different form of media such as movies, music, comics, or card games, as long as it includes a material object you would be bound to. In this case, replace all instances of the word “book” in this entry with that medium’s object, such as a cassette tape, comic, or trading card.

Section 15: Copyright Notice
Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims