Frost Folk

The frost folk are icy humanoids at home in even the coldest of climes. Their oral histories report that they were once creations and servants of Thrym, a deity of frost and cold, who rules over the icy arctic regions of the world. Others whisper that the frost folk are in fact humans stolen as babes and sacrificed to Thrym, who steals their souls, leaving behind only a frozen shell. Sages speculate that such a sacrifice may indeed have occurred at the creation of the frost folk, but deny that any such practices happen how, as the frost folk have offspring of their own just as any other peoples do.

Frost Folk Ancestral Traits

Frost folk are shaped exactly like humans, with some notable differences. Their skin is pale blue, resembling a human dead of frostbite, and as cold as ice. Their eyes are an icy, piercing blue as well. Their breath is icy cold too, feeling like a polar wind. When cut, they bleed blue blood that freezes almost immediately, falling from their skin and freezing into blue crystals.

Frost folk are also impervious to the cold, due to their arctic heritage.

Age. Frost folk mature at the same rate as humans but don’t live quite as long, living for only about 60 years.

Size. Frost folk are the same size and shape as humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Frost Breath. The very air the frost folk breathe can be painfully icy to warmer blooded creatures. You can use your action to exhale a cone of freezing air. When you use your frost breath, each creature in a 15-foot cone must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d4 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d4 at 6th level, 4d4 at 11th level, and 5d4 at 16th level. After you use your frost breath, you can’t use it again until you complete a short or long rest.

Ice Blooded. Frost folk are born of the arctic ice. You are immune to cold damage.

Frost Folk Cultural Traits

Frost folk communities are found only deep in arctic regions, often amidst vast glaciers.

These villages are often carved into glaciers, creating tunnels and caverns that need constant maintenance as the glaciers slowly move. Frost folk communities most often subsist by ice fishing, though they also track herds of game across the tundra. They even occasionally grow meager crops from the fertile soils ground up and dragged along by the glaciers in which they live.

Frost folk communities are difficult places for those not of frost folk ancestry to live, as they take no special measures to warm or insulate their homes. Most frost folk communities have one or two areas with furs and fires for guests or those of their community not of frost folk ancestry, but they are inevitably limited in their ability to participate in many frost folk cultural practices.

Ability Score Increase. Your Constitution score increases by 2 and your Wisdom by 1.

Alignment. Frost folk communities allow their members to live in whatever manner they prefer. Some form couples and have children, others form larger polycule family units, and still others live in large, informal communal systems. This variety and individuality might suggest chaos, but in fact these familial bonds are stable and strong. Frost folk communities therefore do not tend toward any particular alignment.

Frost Wielder. Frost folk communities teach their young how to channel the cold around them in a magical attack. You know the ray of frost cantrip.

Ice Walker. Those who grow up in frost folk communities learn to tread across ice and snow more effectively than most. You can ignore difficult terrain caused by ice and snow.

Languages. You can speak, read, and write Common and one other language of your choice.

Section 15: Copyright Notice

Arctic Ancestries, Cultures & More, Copyright 2020, Arcanist Press LLP.

This is not the complete section 15 entry - see the full license for this page