Gargoyles are sentient stone statues that usually resemble devils or demons, though they can have a variety of appearances. Sages say that gargoyles are the result of demonic or devilish influence on the elemental plane of earth, though others argue that gargoyles were created as soldiers by an elemental lord of rock and stone. Some gargoyles serve evil creatures, fulfilling the unsavory tasks for which they were created, but many do not. Indeed, some have broken free from a life of evil servitude or were created with no such purpose in mind.

Ancestral Traits

Gargoyles have flexible stone bodies, usually featuring wings and devilish features. Their hands usually end in sharp claws as well.

Being made of solid stone means that they are unusually heavy, however, and their wings struggle to keep them aloft for long.

Gargoyles tend to have certain traits.

Age. Gargoyles are made, not born. Once created, they last as long as their stone forms endure. Some gargoyle communtiies have discovered magics to create offspring, which they guard zealously, lest evil wizards steal the screts to make gargoyle servants of their own.

Size. Gargoyle are as tall as humans but much heavier, weighing at least 500 lbs. You size is Medium.

Speed. Your base speed is 30 feet.

False Appearance. While a gargoyle remains motionless, it is indistinguishable from an inanimate statue. In places where one might expect to find a statue, this can be useful, though not so much in natural environments.

Limited Flight. You have a flying speed equal to your current speed. At 1st level, you fall if you end your turn in the air with nothing holding you aloft. When you reach 5th level, you may remain aloft for up to 1 hour per day, all at once or in several shorter flights. You regain one hour of flying time when you complete a long rest.

Rocky Talons. Gargoyles have hard stone talons, with which they can claw as an unarmed strike. On a hit, you deal slashing damage equal to 1d4 + your Strength modifier. When you hit with a bite, you can attempt to grapple the foe as a bonus action.

Stone Form. A gargoyle is made from solid stone. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use this score to determine your AC if worn armor would leave you with a lower score. You are also immune to the petrified condition.

Cultural Traits

Most gargoyles live in multicultural urban areas, though sometimes gargoyle enclaves do form outside them. In urban areas, their enclaves are found atop large buildings, such as temples.

In the wilds, gargoyle villages might be found in a mountainous region or in some old ruins.

Wherever they arise, these communities tend to stay put, its members rather sedentary, and their cultural practices sedate. Stonework and masonry have become popular pastimes in these communities. Those who grow up in these gargoyle communities tend to have certain traits.

Ability Score Increase. Your Constitution score increases by 2 and your Strength by 1.

Alignment. Gargoyle communities are disorganized but quiet. They lean toward chaos, but of a most reserved kind.

Stone Masters. Gargoyle communities live among worked stone and study the stone working arts. You have proficiency in Intelligence (Nature) and with Mason’s Tools. When you make a Nature roll to ascertain something about worked stone, such as its age or origin, you roll with advantage.

Languages. You speak, read, and write Common and Terran.

Section 15: Copyright Notice

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