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Gibborim

Gibborim are a celestial race of deerlike humanoids with four arms and antlers that terminate in hands. They are made of a marble-like substance that is as hard as rock but feels like skin to the touch.

Traits

Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity score increases by 1.

Age. Gibborim are physically mature after 120 years. They are ageless.

Alignment. Gibborim seek to alleviate hostilities between powerful political and magical forces. They put the needs of the natural order above their own desires and strive to reach a compromise, even if the outcome is detrimental to their own goals. Most gibborim are neutral good.

Rarity. Unknown.

Size. Gibborim stand 7 feet tall and weigh over 360 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Four Arms. You have four arms and hands, and you can hold a corresponding number of items at the ready. Although these extra limbs allow you to wield more weapons, they don’t allow you to make more attacks than you might while wielding only two weapons.

Hand Antlers. The three tines that make up your antlers each end in a hand, giving you six extra hands. Each of these can hold objects that fit in one hand, such as a torch, but they can’t manipulate objects or use tools like normal hands. You can pass an object held in one of these hands to one of your four normal hands, or vice versa, as your free interaction with an object during your turn. Your antler hands can perform somatic spell components.

Heritage (Celestial). You are a humanoid, but you are considered to be a celestial whenever it is detrimental for you.

Stonelike. At 1st level, your hit point maximum increases by 1, and it increases by 1 every time you gain a level thereafter.

Languages. You speak, read, and write Common and Celestial. You also know how to Sign. Some gibborim learn to speak, read, and write Elemental or Fae.

Section 15: Copyright Notice
Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims