5e SRD >Races >

Gnome

Gnomes have the following racial traits as well as the subrace traits listed.

Ability Score Increase. Your Intelligence score increases by 2.

Age. Gnomes can live from about 250 to 350 years after they are born.

Alignment. Most gnomes are extremely Lawful, being the pillars that hold up society with their rules and regulations. They have a slight tendency towards evil.

Languages. You can speak, read, and write Common and Gnomish.

Size. Most gnomes are between 3 and 4 feet tall and weigh anywhere from 30 to 50 lbs. Your size is Small.

Speed. Your base walking speed is 25 feet.

Gnome Cunning. You have advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Subrace

Diplomat

  • Ability Score Increase. Your Charisma score increases by 1.
  • Enchanter. As a reaction when you use a spell from the enchantment school of magic on a target, you can choose to have the target or targets make the saving throw with disadvantage. Once you use this ability, you must complete a long rest in order to use it again.

Officer

  • Ability Score Increase. Your Dexterity score increases by 1.
  • Ear for Falsehood. You gain proficiency in the Insight skill. Additionally, whenever you suspect a creature is lying to you, you can make a Wisdom (Insight) ability check with advantage to determine whether or not they are telling the truth. Once you use this ability, you must complete a short or long rest in order to use it again.

Tinkerer

  • Ability Score Increase. Your Wisdom score increases by 1.
  • Expert Pilot. You can cast the spell repair aircraft, using your Intelligence modifier as your casting stat. At 5th level, you can cast this as if in a 2nd level spell slot. At 9th level, you can cast this as if in a 3rd level spell slot. You can use this ability a number of times equal to your Proficiency Bonus modifier. You regain all expended uses of this ability when you finish a long rest.
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