Graes are supernatural humanoid creatures from another planet. They are a type of Fae known to trick and abduct mortals. Other Fae ignore the graes, leaving them to their own machinations, which range from impersonating mortals and vandalizing property to causing technological or magical malfunctions.


Ability Score Increase. Your Charisma score increases by 2, and your Intelligence score increases by 1.

Age. Graes mature as quickly as humans and live about as long.

Alignment. Graes are good-natured pranksters willing to work with and protect others, provided no one is focusing too much on the rules. They are chaotic good.

Rarity. Rare.

Size. A grae is about 4 feet tall and weighs 60 pounds. Your size is Small.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness within the same range as if it were dim light. Absent even dim light, this vision is monochromatic.

Bold. You add your proficiency bonus to any saving throw you make against becoming frightened. If you have proficiency in such a saving throw, your proficiency bonus is doubled against becoming frightened.

Grae Talent. You have proficiency in the Deception and Performance (acting) skills, and in the use of a disguise kit.

Heritage (Fey). You are humanoid, but you are considered to be a fey whenever it is detrimental for you.

Telepathy. You have telepathy with a range of 60 feet.

Languages. You speak, read, and write Common and Fae. Many graes learn Goblin.

Section 15: Copyright Notice

Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims

This is not the complete section 15 entry - see the full license for this page