From strange shadows and dark recesses of the world lurk the graveborn, a grim mockery of life wound into a strange and somehow prevalent race of undead creatures. It is said that they form entire cities in the places that the living fear to visit, but sometimes these dead creatures spill out into the world, pressed on by curiosity and caprice.

Though not alive in the usual sense, a graveborn is given to the usual vicissitudes of life, excepting that they have different needs and desires born from an existence of unlife. In fact, that they are generated from the remains of all the other races, they retain some glimpses and memories of a warm-blooded life.

The graveborn race, once seen as a blight on the land to be exterminated, is now a thriving society unto itself, tolerated with contempt by those who reluctantly concede to their talents and resourcefulness.

The graveborn resist the horrors that stalk the land as ably and readily as any other race and have sometimes even come to the aid of other races. This does not mean that graveborn are universally accepted, but it has stopped the genocidal plans that other races once held for these sentient undead.

Graveborn Traits

Ability Score Increase: Your Constitution score improves by 2.

Age: Graveborn live an indeterminate amount of time. Many are killed, and those who are long-lived are very secretive. Graveborn can live at least 100 years, and they do not age appreciably.

Alignment: Graveborn tend to retain the alignment they had in life, while others violently move towards some extreme.

Size: Your size is determined by your Humanoid Heritage (see below).

Speed: Your base walking speed is determined by your Humanoid Heritage (see below).

Type: You are of the humanoid (graveborn) type.

Darkvision: You can see in dim light within 60 feet as though it were bright light and in darkness or bright light as if it were dim light. You can’t discern color in darkness or bright light, only shades of gray.

Languages: You can speak, read, and write common and one language of your choice.

Natural Weapons. Your body realigns itself to adjust to undeath and the hunger that racks your existence. You gain a bite attack that deals 1d6 piercing damage.

Humanoid Heritage. Graveborn gain traits from their normal race, retaining traces of their time as living creatures. Choose one humanoid heritage from the table and apply the listed traits.

Hunger for Flesh. You must consume a meal of raw meat each day or suffer the effects of starvation. If you go 24 hours without such a meal, you gain one level of exhaustion (this is an exception to the graveborn’s immunity). You cannot stave this off with half rations. While you have any levels of exhaustion, you cannot regain hit points or remove levels of exhaustion until you spend 1 hour consuming an amount of raw meat equal to a Small creature (about 30 pounds).

Sunlight Sensitivity. When you, the target of your attack, or anything you try to perceive is in direct sunlight, you have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight.

Undead Vitality. You are infused with the dark energy of undeath, which frees you from some frailties that plague living creatures. You have resistance to necrotic damage and immunity to poison damage. You are immune to exhaustion and to the charmed and poisoned conditions. If you die, you cannot be returned to life by revivify, raise dead, or reincarnate; resurrection and true resurrection return you to life as your original race. A create undead spell cast so that it targets only your corpse affects you as a raise dead spell affects the corpse of a once-living creature. You don’t need to drink or breathe. You don’t sleep the way living creatures do, but during long rests, you enter a dormant state resembling death; during that time, you have disadvantage on Wisdom (Perception) checks.

Humanoid Heritages
Heritage Ability Score Increase Size Base Walking Speed Extra Language
Dwarf Wisdom +1 Medium 25 feet (not slowed by heavy armor) Dwarvish
Elf Dexterity +1 Medium 30 feet Elvish
Gnome Intelligence +1 Small 25 feet Gnomish
Halfling Charisma +1 Small 25 feet Halfling
Human Any (not Constitution) +1 Medium 30 feet Choose One
Ravenfolk Dexterity +1 Medium 30 feet Choose One
Tiefling Charisma +1 Medium 30 feet Infernal
Section 15: Copyright Notice

5th Edition Horror. © 2018, Fat Goblin Games; Author: Ismael Alvarez

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