5e SRD >Races >

Griffin

Griffins appear avian with eagle features, but with the legs and tail of a lion. They attack with their deadly talons and claws. They are taller than most avians, standing over 6 feet and weighing significantly more. Griffins have an innate connection to wind magic and speak in booming voices. While many griffins are wild, dwelling on the fringes of society, some live in cities and have adopted the fashion and mannerisms of that culture, even wearing clothing fitted to their forms, though their cruelty remains.

Griffins see themselves as apex predators and the rightful rulers of the skies. They believe that other races, notably dragons, have stolen power that is the birthright of their kind. To them, other winged beings are their subjects and those that walk the earth are inferior, though they recognize lower beings still have their uses.

Traits

Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.

Age. Griffins age mostly as humans do, but live for several centuries.

Alignment. Griffins were created to be the apex predators of humanoid and monstrous races. The best among them are chaotic neutral, while most are chaotic evil.

Rarity. Mythic.

Size. Griffins stand slightly taller than avians and humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Air Magic. You know the mage hand cantrip, although your “hand” appears to be a talon. When you reach 5th level, you can cast gust of wind once per day without material components. Once you are 7th level, you regain the ability to cast this spell each time you finish a short or long rest. Constitution or Charisma (your choice) is your spellcasting ability for these spells.

Scourge of the Skies. Griffins are feared by airborne races, even dragons. You have proficiency in the Intimidation skill.

Talons. You have talons, and so your unarmed strikes can deal ld3 slashing damage. Your talons have the light and finesse weapon properties, and you have proficiency with them.

Weak Wings. You have wings, but they aren’t yet strong enough to grant you full flight. Provided you have space double what you require (usually 10 feet), you can flap your wings to jump as if you had a 10-foot running start. If you can do so and have a 10-foot start, double the distance you jump. When you fall, provided you have double your space to open them, you can use your wings to slow your fall to 60 feet per round, taking no damage from falling. Also, for every 10 feet you fall, you can move 10 feet horizontally. Each foot you move horizontally this way counts as 1 foot of movement. You have access to the Improved Wings and Strong Wings feats (see Appendix A).

Languages. You speak, read, and write Common, Monstrous, Skyborn,.

Section 15: Copyright Notice
Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims