Grimalkin are humanoids with several cat-like features, including cat’s ears that sprout from the tops of their otherwise human looking heads. They have human-looking skin, hands, and feet. Most grimalkin also have subtle cat’s whiskers, slightly elongated, slender but sharp canine teeth, short claws, and thin tails that do little but cause trouble.

Ancestral Traits

Your grimalkin character has a number of traits from this humanoid feline ancestry.

Age. A grimalkin reaches adulthood at the age of 15 and generally lives into their 80s.

Size. Grimalkin are shorter and slighter than humans, from roughly four and a half to five and a half feet tall. Your size is Medium.

Speed. Your base speed is 30 feet.

Claws and Teeth. Grimalkin have small but sharp claws and teeth. You can bite or scratch as an unarmed strike. On a hit, you deal piercing damage equal to 1d4 + your Strength modifier.

Senses. Darkvision. Perhaps from their distant feline ancestry, Grimalkin have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Exceptional Balance. Grimalkin are born with an inborn sense of balance. You have proficiency in the Acrobatics skill.

Cultural Traits

Grimalkin communities tend to be highly organized, driven, and focused. Most commonly, they form into republics, governing by a senate in which various grimalkin community members of high standing present arguments with dazzling displays of rhetoric.

Dominated by fierce debaters and politicians, these grimalkin communities accept all people into their number as long as they can demonstrate their merit.

Beyond the senate house, the grimalkin republics can be fearsome military powers as well, with canny generally raising highly disciplined legions should a threat arise.

Ability Score Increase. Your Dexterity score increases by 2 and Charisma by 1.

Alignment. Grimalkin society is organized around the rule of law and meritocracy. Its members tend heavily toward lawfulness.

Grimalkin Martial Training. All members of grimalkin society study military science in school. You have proficiency with light and medium armor, spear, shortsword, and javelin, as well as shields.

Rhetoricians. The culture of rhetoric and argumentation dominates grimalkin society. You have proficiency in the Persuasion skill.

Languages. You can speak, read, and write Common and another language of your choice.

Section 15: Copyright Notice

More Ancestries & Cultures, Copyright 2020, Arcanist Press LLP.

This is not the complete section 15 entry - see the full license for this page