5e SRD >Races >

Half-Giant

Old elemental rivalries and enmities sometimes rear up in the enclave, creating intrigue or outright infighting among the half-giants as they attempt to assert each faction’s dominance. Wise leaders speak to the half-giants common experiences to achieve harmony among their people.

Traits

Half-giants presented here have a different origin than other “half”-races. This choice avoids some of the awkward conversations about precisely how a giant and a human can produce a half-giant. It also pays homage to the concept of an ancient curse producing half-giant offspring among giants while marrying it with a concept traditionally associated with the fey.

  • Ability Score Increase. Your Strength score increases by 2.
  • Age. You have a slightly extended lifespan compared to humans. You mature at the same rate as humans, but you can live up to 150 years.
  • Alignment. Neutral
  • Size. Half-giants imitate their giant foster parents’ tremendous height and weight, and they stand nearly 9 feet tall.
  • Speed. Your base walking speed is 35 feet.
  • Language(s). You can speak, read, and write Common and Giant.
  • Rock Throwing. You have proficiency with a thrown rock, which is treated as a martial ranged weapon (Cost. 1 sp; Damage. 1d8 bludgeoning; Weight. 20 lb.; Properties. thrown [range 30/120]).

Subraces

Except for cloud and storm giants, all common giants have the potential to produce half-giants. Choose one subrace from the following. fire, frost, hill, and stone.

Half-Fire Giant

  • Ability Score Increase. Your Dexterity score increases by 1.
  • Damage Resistance. You have resistance to fire damage.
  • Fiery Weapon. As a bonus action, you can light up a melee weapon you are holding. For 1 minute afterward, or until you drop the weapon, it deals 1d8 fire damage. The damage increases to 2d8 at 11 level. You must complete a short or long rest before you can use this ability again.

Half-Frost-Giant

  • Ability Score Increase. Your Charisma score increases by 1.
  • Damage Resistance. You have resistance to cold damage.
  • Frost Weapon. As a bonus action, you can imbue a weapon you are holding with an icy nimbus. For 1 minute afterward, or until you drop the weapon, it deals 1d8 cold damage. The damage increases to 2d8 at 11 level. You must complete a short or long rest before you can use this ability again.

Stone Half-Giant

  • Ability Score Increase. Your Wisdom score increases by 1.
  • Damage Resistance. You have resistance to acid damage.
  • Rock Catching. If a rock or similar object is hurled at you, you can use a reaction to catch the missile and take no bludgeoning damage from it. You must succeed on a DC 10 Dexterity saving throw to catch the missile.
  • Stone Sneak. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.

Hill Half-Giant

  • Ability Score Increase. Your Constitution score increases by 1.
  • Damage Resistance. You have resistance to thunder damage.
  • Thunderous Bellow. You unleash a shout that affects all creatures in a 10-foot-radius around you. Each creature must make a Constitution saving throw. The DC for this saving throw equals 8 + Constitution modifier + proficiency. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. You must complete a short or long rest before you can use this ability again.
d4 Half-Giant Quirks
1 You must always display a representation of your element (a candle, a vial of water, a gas bladder, or a smooth stone, for example).
2 You react with anger at the smallest of insults, and it takes several seconds for you to calm yourself down before you get into a fight.
3 You slouch to reduce your apparent height, despite it doing nothing to prevent you from looming over others.
4 You are always on the lookout for the perfect throwing rock and can spend considerable time hefting candidates.
Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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