5e SRD >Races >

Half-Vampire

Half-vampires are born of a foul ritual mixing the blood of one vampire parent and one human parent.

Though inheriting only some minor powers from their vampiric side, half-vampires easily pass for human, and lack the sunlight sensitivity of purer vampires.

  • Ability Score Increase. Your Constitution score increases by 2, and your Intelligence or Charisma score increases by 1 (your choice).
  • Age. Half-vampires mature by age 13, and then begin to age much slower, living up to 500 years.
  • Speed. Your base walking speed is 30 feet.
  • Alignment. Half-vampires often tend toward evil inherently, but many overcome this nature. They are not often raised in regular society, however, and therefore are usually chaotic.
  • Size. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Darkvision. The vampiric blood flowing through your veins allows you to see in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Hybrid Nature. You have two creature types: humanoid and undead. You can be affected by a game effect if it works on either of your creature types. You also don’t require air.
  • Supernatural Charm. You are proficient in the Persuasion skill. Additionally, you have advantage on all Charisma checks directed at undead.
  • Grim Heritage. You are proficient in either the Arcana or Religion skill, or your choice of tool set. You also know the chill touch cantrip, and Charisma is your spellcasting ability for it.
  • Languages. You can speak, read, and write Common and one additional language of your choice.
Section 15: Copyright Notice
Galder’s Gazetteer Author(s) Matt Click, Gabe Hicks, Jess Ross