Hollow are the animate bodies of people whose souls have moved on to an afterlife realm. While their bodies continue to live, requiring food, drink, and sleep, the hollow are still undead. They retain all the memories, personality, and emotions they had in life but lack a soul. This metaphysical split can be jarring, but many hollow learn to adjust to their new reality.


Ability Score Increase. Two different ability scores of your choice increase by 1.

Age. Hollow are the age they were when their soul moved on and retain that mental maturity. They are ageless.

Alignment. Most hollow continue the alignment they had been in life, though the realization of no afterlife causes some to gravitate toward chaotic evil.

Rarity. Rare.

Size. Hollow have human height and weight. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness within the same range as if it were dim light. Absent even dim light, this vision is monochromatic.

Deathless. You can add your proficiency bonus to your death saving throws. If your total is 20 or higher, you regain 1 hit point.

Living Corpse. You are a humanoid, but your undead nature gives you the following traits.

  • You are immune to disease, and you have resistance to poison damage. Also, you can add your proficiency bonus to saving throws against being poisoned. If you have proficiency in such a saving throw, your proficiency bonus is doubled against being poisoned.
  • You need not breathe.
  • You can be healed as if you’re humanoid, but you are otherwise considered to be undead whenever it is detrimental for you.

Soulless. You are immune to any effect that requires you to have a soul. However, if you die, you can’t be raised from the dead.

Training. You have proficiency in one skill, tool, or weapon.

Languages. You speak, read, and write Common. Though you haven’t truly died, you can also speak, read, and write Shadowtongue. Depending on the campaign setting or the needs of the GM, not having a soul could have mechanical or narrative implications. For example, a hollow might not be able to manifest in a higher realm accessible only to player characters with souls. Work with your GM to develop reasons how a soulless character can work in such situations: for example, maybe they manifest from their psychic energy instead of souls.

Section 15: Copyright Notice

Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims

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