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Jekyll

Jekylls are tragic experiments in the separation of a soul’s alignment into two distinct personalities. The separation has serious consequences that makes jekylls masters of disguise.

The serum that created hydes runs rampant in a population who takes the wrong combinaton of drugs. Hydes are the more vicious aspect of a jekyll and revel in the freedom to express themselves in combat. Despite their unpleasant appearance, hydes often serve a purpose in defending jekylls in times of stress.

A jekyll appears like any other human, but when it transforms into a hyde it is off somehow. As the hyde gains dominance, it can become increasingly disturbing and unsettling. And yet some hydes aren’t even all that large, shrinking two dangerous, ape-like monsters to commit mischief.

As jekylls progress in power, their hydes become increasingly dominant. Hydes act as a mirror of their jekylls and are only too happy to be used to create the mayhem typically associated with adventuring.

Male Names: Alec, August, Cadden, Edmond, Harmon, Hugh, Lester, Milo, Newt, Perley Spurgeon

Female Names: Ada, Clarice, Eleanore, Greta, Justine, Lenora, Malvina, Nella, Ottie, Rosalie, Verna, Wilda, Zelia

Family Names: Bain, Brook, Cropper, Donoughoe, Fleming, Goslan, Gray, Harrison, Kabble, Lord, Mulvahil, Remmington, Sherris, Suthmeer, Withers

Racial Traits

Ability Score Increase. Your Strength score increases by 2 and your Dexterity score increases by 1.

Age. Jekylls age at the same rate as humans but they don’t tend to live very long, as the hyde within them burns up their youth.

Hyde Form. As a bonus action, you can assume your hyde form. You stay in the new form until you use an action to revert to your true form or until you die. You also gain benefits that functions only in your hyde form progress over time, choosing one enhancement now and one at 5th level. You have the shapehcanger tag.

  • Aggressive (1st level). As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.
  • Darkvision (1st level). You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Feral Form (1st level). You are size Small and ape like, with a climb speed of 30 feet.
  • Menacing (1st level). You gain proficiency in the Intimidation skill.
  • Sneaky (1st level). You are proficient in the Stealth skill.
  • Divergent Persona (5th level). You gain proficiency with one tool of your choice. Your hyde persona has its own name and personality. While you are in the form of this persona, the related proficiency bonus is doubled for any ability check you make that uses that proficiency.
  • Fearless (5th level). You have advantage on saving throws against being frightened.
  • Powerful Build (5th level). You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
  • Savage Attacks (5th level). When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
  • Unsettling Visage (5th level). When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.

Languages. Jekylls speak Common.

Size. Jekylls are the same size as humans. Your size is Medium.

Speed. Jekylls move at the same speed of humans, 30 feet.

Section 15: Copyright Notice
5E RPG: Gothic Adventures. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael Tresca.