Kinderkin are half the size of humans, and love adventure and lifting the spirits of their traveling companions. Even when advanced in years, they always appear youthful. Fur on the tops of their feet and the backs of their hands keeps them warm even in the bitter cold. Some have a flair for the dramatic, often overselling their role when sharing their stories.


Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.

Age. Kinderkin mature by age 30 and can live for 200 years.

Alignment. Most kinderkin are good, for they are kind and unwilling to allow others to suffer. Kinderkin aim to be helpful neighbors and part of a mutually beneficial society, lending them a lawful inclination.

Rarity. Common. Kinderkin are so widespread because most other folk value them as allies.

Size. A kinderkin stands between 3 and 4 feet tall and weighs 40 to 60 pounds. Your size is Small.

Speed. Your base walking speed is 25 feet.

Bold. You add your proficiency bonus to any saving throw you make against becoming frightened. If you have proficiency in such a saving throw, your proficiency bonus is doubled against becoming frightened.

Elusive. You can move through the space of any creature that is larger than you. Also, you can attempt to hide even when obscured only by a creature larger than you.

Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result even if it’s a 1.

Stealthy. You have proficiency in the Stealth skill.

Languages. You speak, read, and write Common and one other language. Most kinderkin are integrated into another society, and they learn other standard languages, such as Gnomish, Dwarvish, or Elvish.

Section 15: Copyright Notice

Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims

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