5e SRD >Races >

Kuah-Lij

These white skinned and haired creatures look much like a gnome that has been stretched out to human sized. Aliens to the Lost Lands, the Kuah-lij have come in their planar craft fleeing disaster. Their once great civilization was hit by a series of plagues and a rising ocean. Just as the Kuah-lij were turning their advanced magic-science upon the threat, aboleths rose form the deepest trenches of the sea and attacked. Today a stalemate exists on their home world, and many Kuah-lij travel the planes and planes of the universes in search of something that can help turn the tide, or just a safe place to hide out the end of their race.

Oddities

The Kuah-lij are rare in the Lost Lands and their unusual appearance is certain to go noted. While their features look like that of a gnome, they are human sized. Their coloration is uniformly white or off-white; even their short fur-like hair is paler than old straw. Their clothing is equally likely to attract interest as they dress in styles and fashions unlike any found in the Lost Lands. Being strangers from a world where they were the only intelligent land dwellers, the Kuah-lij find the profusion of races in the Lost Lands equally odd, and terribly fascinating.

Once Peaceful Explorers

Before the sea rose and the aboleth invaded the land, the Kuah-lij were explorers. Crossing the vastness between worlds in their magical ships, they visited dozens of worlds. They cam in peace and to trade, as well as to delve in to the histories and cultures of the people they visited. All this came to an end when their own homes were threatened, and while many Kuah-lij are still peaceful minded, they all suffer under the strain of a losing war and the possible death of their race.

Ordered Society

Kuah-lij culture is highly regulated from birth to death, and this regulation has only increased due to the danger they have found themselves in. Childcare specialists raise children in a communal crèche. At the age of 15 they area assigned a vocation based on a complex series of assessments and tests. They then study intensively until the age of 25 before they begin their adult lives. Before the attacks from the aboleths, Kuah-lij only spent ten months of the year working in their chosen vocation, the rest of the time they pursued the arts, exploration, magic, and science. Today, there seems to be more and more Kuah-lij who are chosen to be warriors, and the rest can no longer afford to take months off from their critical jobs.

Dying Race

Their numbers already dwindled by disease and further reduced by the war with the aboleths, many Kuah-lij fear that their race’s time has come to an end. For some this means that these are the last years to fight, the final battle so that they can die with honor. Others have fanned out across the cosmos in the hope of finding something that will stop the invasion from the sea. A few have simply given up, either dying at home as the flood waters rise, or fleeing for other worlds and forsaking their people.

Standard Racial Traits

  • Ability Score Increase. Your Intelligence score increase by 2, and your Dexterity score increase by 1.
  • Age. Kuah-lij reach adulthood around 15 years of age, and at the height of their civilization could expect to live three centuries or more.
  • Alignment. Due to their ordered society most Kuah-lij are lawful. They were once almost universally good, but the stresses of the past few decades have cause some to go to any length to save their people, and others to cast aside all ethical concerns for simple survival.
  • Size. You are between five and six feet tall, and weigh around 145 pounds. You are medium sized.
  • Speed. Your base speed is 30 ft.
  • Magi-tech. You have a piece of magical technology from your homeworld. This item can generate the effects of a single wizard cantrip. It takes a bonus action to use the device, but the magic is in the device, not you, and if it is stolen or lost you would have to go home to get a new one. Intelligence is treated as the spellcasting ability for this device.
  • Gifted Craftsman. You are proficient with one set of artisan’s tools.
  • Magical sight. You can sense the presence of magic within 30 ft. as per the spell detect magic. This magical sense is hazy at best and does not always work right. You may use this feature once and regain use following a short rest.
  • Studious. You are proficient in one of the following skill: Arcana, History, Investigation, Medicine, or Nature.
  • Languages. You can speak, read, and write Kuah-lij and Common.
Section 15: Copyright Notice
The Lost Lands World Setting: 5th Edition Rules Addendum, © 2020, Frog God Games; Author Kenneth Spencer