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Lazari

Lazari are humans who have the metaphysical gift (or curse) of resurrection. A lazari who dies returns to life four days after, body and mind restored to the state they had been prior to death, though they can still succumb to old age. Lazari magic traces back to Lazarus, the immortal first of their kind, who uses his connection to the source of their blessing to exert control over his lineage, forcing his descendants to train in service to his order.

Traits

Ability Score Increase. Two different ability scores of your choice increase by 1.

Age. Lazari age as humans do, though any time spent as dead does not count against their destined age.

Alignment. Lazari serve their order and the will of their masters. They are lawful evil.

Rarity. Legendary.

Size. Lazari are otherwise similar to humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Bold. You add your proficiency bonus to any saving throw you make against becoming frightened. If you have proficiency in such a saving throw, your proficiency bonus is doubled against becoming frightened.

Deathless. You can add your proficiency bonus to your death saving throws. If your total is 20 or higher, you regain 1 hit point.

Lazari Bond. You have magically enforced loyalty to the secret cult to which all lazari belong. If you act against this cult or orders a senior member in it gives you, you immediately lose hit points equal to half your hit point maximum. You can suffer this loss only once per day.

Lazari Resilience. You add your proficiency bonus to saving throws against disease and being poisoned. If you have proficiency in such a saving throw, your proficiency bonus is doubled against being poisoned.

Lazari Resurrection. When you die, unless you died from old age or your body is completely destroyed, you return to life four days later with all your Hit Dice and hit points. Any effect that prevents your soul from returning to your body delays the function of this trait until the soul-trapping effect ends.

Stealthy Killer. You have proficiency in the Stealth skill and your unarmed strikes. Your unarmed strikes deal ld4 bludgeoning damage, and they have the light and finesse weapon properties.

Languages. You speak, read, and write Common and Sandscript.

Section 15: Copyright Notice
Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims