Lizard Folk

Lizard folk are humanoid lizards, usually with green, gold, or black scales, sharp teeth, and a tail.

Ancestral Traits

Your lizard folk character has several distinctive traits, thanks to your reptilian ancestry.

Age. Lizard folk reach adulthood at around age 16 and usually live roughly 65 years.

Size. Lizard folk are about the same size as humans. Your size is Medium.

Speed. Your base speed is 30 feet and you have a swim speed of 30 ft.

Bite. Your toothy jaws are a natural weapon, which you can use to make unarmed strikes. On a hit, you deal slashing damage equal to 1d6 + your Strength modifier.

Hold Breath. You can hold your breath for up to 15 minutes per time.

Scales. You have a scaly hide that provides a measure of protection. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use this score to determine your AC if worn armor would leave you with a lower score. You may benefit from a shield as normal.

Cultural Traits

Lizard folk villages are often found near or within swamps, though communities can be found in any warm environment. Lizard folk youths learn hunting skills from a young age and festivals usually revolve around the hunt as well. Beyond that, lizard folk communities value their elders, particularly those that serve a religious or shamanist role.

Ability Score Increase. Your Constitution score increases by 2 and your Wisdom by 1.

Alignment. Lizard folk communities tends toward order and respect, though they do not tend toward good or evil with any particular frequency.

Languages. You can speak, read, and write Common and Draconic.

Hunter’s Senses. Years of hunting rituals have honed your ability to detect and track prey. You have proficiency in the Perception skill and advantage on Wisdom (Survival) checks to track creatures.

Lizard Folk Weapon Training. You have proficiency with the club, javelin, and shield.

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