Loa are supernatural beings who have become patrons of an aspect of nature or human life, such as death, love, gambling, or an animal species. Any being can become a loa should they attain enough power and demonstrate the desire to protect their associated domain. There is no limit to how many loa can preside over a specific domain.


Ability Score Increase. Your Wisdom score increases by 2, and one other ability score of your choice increases by 1.

Age. Mortals become loa in their adulthood. They are ageless.

Alignment. Loa are meant to oversee, empower, and control an aspect of the Mortal Plane. Though they may have domains that seem evil, such as death, loa seek to maintain balance and order. Loa are typically neutral if not good, even if their personalities appear chaotic.

Rarity. Legendary.

Size. Loa arise from humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness within the same range as if it were dim light. Absent even dim light, this vision is monochromatic.

Heritage (Celestial). You are humanoid, but you are considered to be a celestial whenever it is detrimental for you.

Loa Lore. You have proficiency in the Religion skill.

Loa Magic. You know the thaumaturgy and toll the dead cantrips. Once per day, you can cast protection from evil and good without material components. If you choose a spellcasting class, you can exchange the ability to cast this 1st-level spell for one extra 1stlevel spell slot when you have access to such slots.

Loa Senses. You have proficiency in the Medicine and Perception skills. When you look at any creature, you can tell how healthy it is by succeeding at a DC 15 Medicine check. If you do, you know what’s wrong with an unhealthy creature, including curses, poison, disease, and any loss of ability points or hit points. In addition, you sense major changes in reality with a range proportional to the change. It’s up to the GM what triggers this trait. However, the arrival of an extraplanar creature or casting of a powerful spell 60 feet away should do so, while the death of thousands or the arrival of a godlike entity might be sensed from hundreds of miles away. An existential threat to your domain might also be sensed.

Languages. You speak, read, and write Common, Ethereal, and Shadowtongue. You can choose one other language in which you have similar fluency related to your chosen domain.

Loa Ascension. When your character finishes a campaign, you can work with your GM to make the character a deific otherworldly NPC. If your GM agrees, your loa ascends and becomes a patron of their domain in the campaign world, possibly acting as a source of power for and influence on future PCs. The NPC loa acts much as they did when you roleplayed your character during the campaign, exemplifying the domain the NPC represents.

Loa Domain. As a loa, you exemplify a domain. The subclass you choose guides your domain choice. A barbarian might select wrath (Path of the Berserker), a bard could choose secrets (College of Lore), a cleric would follow a divine domain, a druid might pick a particular terrain type (Circle of the Land), a fighter could select prowess (Champion), a monk might choose enlightenment (Way of the Open Hand), a paladin could pick devotion (Oath of Devotion), a ranger might select hunting (Hunter), a rogue could choose thievery (Thief), a sorcerer might pick dragons (Draconic Bloodline), a warlock could select deviltry (the Fiend), a wizard might choose destruction (Evocation). Work with your GM to choose this domain, which can aid you in selecting other traits for your character, including your alignment and personality traits.

You are encouraged to add the Loa Domain and Loa Senses abilities to other races your GM allows. This is more common for animallike loa who oversee the domain of their bestial lineage.

Work with your GM to change abilities and statistics to create your nonhuman loa.

Section 15: Copyright Notice

Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims

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