The maahiset are much more tied to the land than other gnomes. Their affinity with it is so strong that they rival dwarves and elves in their mastery of nature.


Maahiset live under hills where they hide their cattle. These hills can be identified by ant hills, which maahiset cultivate to keep other insects out of their lairs.

Herders And Helpers

Maahiset generally prefer to keep to themselves but often encounter humans because of their cattle. These smaller blue and white cattle are easy to identify and can cause trouble for herders who let their own cattle intermingle with them. Conversely, building on one of the hills or mounds where maahiset dwell is asking for trouble. Even building a structure between two hills can be irksome for maahiset.

Iron Averse

Maahiset are surprisingly powerful for their size, but they have one critical weakness: cold iron. Cold iron drives off maahiset, who find it distasteful. To that end maahiset refuse to use iron weapons, preferring arms and armor from nature.


Male names include Aatami, Aatos, Aatto, Ahti, Aulis, Dallen, Floke, Garrett, Ilmarinen, Jorkki, Jorma, Jyri, Keir, Kerr, Larssi, Maki, Markku, Nolly, Olly, Paavali, Paavi, Pauli, Pekka, Pellervo, Perttu, Pietari, Pyry, Reijo, Rekorius, Roscoe, Seppanen, Severi, Sisu, Sundy, Suvi, Talo, Tapio, Tauno, Terho, Ukko, Uolevi, Väinö, Vesa, Vieno, Vilhelmi, Ville, Vilppu, and Yrkki.

Female names includee Akka, Dallen, Emmi, Eveliina, Haldis, Hulta, Kukka, Lilja, Nea, Nessa, Orvokki, Pellervo, Pihla, Ritva, Ruusu, Salla, Sanni, Satu, Sirpa, Tähti, Taimi, Terhenetär, Tuija, Tuula, Tuulikki, Varpu, Venla, and Vilja.

Maahiset Traits

Maahiset are a subspecies of gnome and share the following traits.

  • Ability Score Increase. Your Dexterity score increases by 1.
  • Animal Cunning. Whenever you make an Intelligence (History) check related to herd animals or insects, you are considered proficient in the Animal Handling skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
  • Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement. You have a burrow speed of 30 feet.
  • Iron Sensitivity. You have disadvantage on attack rolls when you or the target of your attack is holding or wearing more than one pound of cold iron.
  • Merge with Stone. You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
  • Stone Camouflage. You have advantage on Dexterity (Stealth) checks to hide in rocky terrain.
Section 15: Copyright Notice

5E RPG: Viking Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.

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