5e SRD >Races >

Mutant

Mutants are humans who were exposed to large amounts of radiation that altered their biology on the cellular level, causing them to grow extra body parts or change in other ways. They live in environments not suited for other life, often post-apocalyptic wastelands where might makes right and scavenger warlords rule through fear. Continual exposure to radiation sources can also affect their minds, making them psychotic or irrational.

Traits

Ability Score Increase. Your Constitution score increases by 1, and an ability score of your choice increases by 1.

Age. Due to their mutations, Mutants are ageless.

Alignment. Kolob mutants follow the bizarre cultlike practices of their gangs and are lawful evil. Genesian mutants are neutral.

Rarity. Rare. Humans seldom mutate.

Size. Mutants have the same size as the humans they evolved from. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Apocalyptic. You add your proficiency bonus to any Intelligence (History and Investigation) and Wisdom (Perception) check regarding technology and unusual devices, including traps and motorized vehicles. If you have proficiency in the aforementioned skills, your proficiency bonus is doubled for these purposes.

Jumper. Double the distance you can jump.

Radiation Exposure. You have resistance to necrotic and poison damage.

Wastelander. You have proficiency in the Athletics and Survival skills. You also have proficiency with firearms and access to gunsmith’s tools, which allow the creation of ammunition and the maintenance and repair of firearms. You have proficiency with these tools.

Languages. You speak, read, and write Common and Gutteral.

Section 15: Copyright Notice
Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims