Naught

Naughts are monstrous creatures from the Nightmare realm of the Knowing, dreamed into being by mortals. Their forms are terrifying but they revere mortals, especially humans, for creating them.

Traits

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

Age. Naughts manifest as adults. They are ageless.

Alignment. Assumed to be evil due to their appearance, naughts strive to be lawful good, though their inexperience with mortals causes many to be chaotic good.

Rarity. Mythical.

Size. Naughts stand between 7 to 8 feet tall and can weigh between 250 to 360 pounds, depending on appearance. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Born of Nightmare. As you advance in levels, you gain innate spells from your ties to the nightmare realms. Charisma is your spellcasting ability for these spells, and you need no material components for them. Once per day, you can cast cause fear. When you attain 5th level, you regain the ability to cast this spell each time you finish a short or long rest. When you attain 7th level, you can cast fear. At 9th level, you regain the ability to cast this spell each time you finish a short or long rest.

Fear Sense. You can use your action to understand the general nature of the worst fears of a creature you can see within 30 feet of you. For example, you could tell that someone has an aversion to heights, spiders, or death, but not know their most dreaded manifestation of these fears.

Fearless. You can’t be frightened.

Heritage (Aberration).You are humanoid, but you are considered to be an aberration when it is detrimental for you.

Living Nightmare. You are resistant to poison damage, but you are vulnerable to radiant damage.

Menacing. You have proficiency in the Intimidation skill.

Languages. You speak, read, and write Common and Whimsy.

Unique Appearance. The appearance of each naught varies wildly from the rest. You are encouraged to draw your character so that other players can envision them as you do. Even though you can add cosmetic features when depicting your character, such as wings, claws, or extra arms, these features have no function in the game. Of course, you can work with your GM to have these features emulate traits from other races in this book.

Section 15: Copyright Notice

Tales of Arcana Race Guide © 2021 Arcanomicon, LLC Author(s) Matt Knicl, Chris S. Sims

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