Noth

Age. Noth reach adulthood in their late teens and live for about a century.

Size. Noth are taller and leaner than humans, with most a slender 6 feet in height.

Languages. You can speak, read, and write Common and Noth.

Subrace

There are two known subraces of Noth, the Yank and Xerai.

Yank

Ability ScoresStr +2; Int +1

Size. Medium

Speed. 30 ft.

Age. Noth reach adulthood in their late teens and live for about a century.

Size. Noth are taller and leaner than humans, with most a slender 6 feet in height.

Languages. You can speak, read, and write Common and Noth.

Alignment. Yank tend toward lawful evil. They are aggressive and arrogant, and they remain the faithful servants of their lich-queen.

Decadent Mastery. You learn one language of your choice, and you are proficient with one skill or tool of your choice.

Martial Prodigy. You are proficient with light and medium armor and with shortswords, longswords, and greatswords.

Psionics. You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast jump once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the misty step spell once with this trait, and you regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don’t require components.

Xerai

Ability ScoresWis +2; Int +1

Size. Medium

Speed. 30 ft.

Age. Noth reach adulthood in their late teens and live for about a century.

Size. Noth are taller and leaner than humans, with most a slender 6 feet in height.

Languages. You can speak, read, and write Common and Noth.

Alignment. Xerai tend toward lawful neutral. Their rigorous training in psychic abilities requires an implacable mental discipline.

Mental Discipline. You have advantage on saving throws against the charmed and frightened conditions. Under the tutelage of monastic masters, xerai learn to govern their own minds.

Psionics. You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast shield once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the detect thoughts spell once with this trait, and you regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells. When you cast them with this trait, they don’t require components.

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