Nymphs are created through magic, rather than being conceived and born. While some nymphs are referred to as “daughters” of the Olympians or of other nymphs, this is merely a shorthand way of explaining the magical process that brings them into being. All nymphs are female. A nymph will sometimes mate with a satyr, which always produces another satyr. Nymphs also procreate with humans; the offspring are always humans with the fey bloodline. The Olympic deities sometimes conceive with nymphs as well, these children are either nymphs (made through magic) or heroes such as Dardanus, Lycus, and Aspledon.

Although they are not immortal, nymphs do not grow old and cannot die from natural causes. They are immune to the effects of aging, both magical and natural, and they possess a supernatural resistance to harm.

Devine Beauty

Nymphs resemble beautiful human maidens, youthful and demure. Their physical characteristics are exaggerated to the point of godlike beauty; large, entrancing eyes, luscious red lips, and a thick mane of hair that shines in the sunlight. Nymphs dislike clothing and wear as little as possible. Often, leaves, vines, or a wispy, diaphanous shawl is all that covers their lithe, bronze bodies.

Playful and Inspiring

Nymphs enjoy frivolity and play as much as fauns, though they are more delicate with their expression. Nymphs enjoy experiencing powerful emotions; being madly in love is at the top of their list. Their near immortal nature causes them to be careless and unconcerned with the dealings of civilization, sometimes to a fault. Nymph sisterhoods can be so insular and isolated that they don’t recognize tragedy approaching until it’s too late.

Unspoiled Nature

Nymphs are native to the prime material plane and favor places that are unspoiled and rich in natural beauty such as fresh springs, ancient trees, and waterfalls. Most nymphs live in groves, vales, or oases. Some nymphs live in caves in the mountains, while others dwell near the sea. Nymphs live in small, informal groups, sometimes known as covens, sisterhoods, or circles. These groups usually number no more than ten or fifteen members. They usually have no need for laws or rules beyond common courtesy.

Nymph Traits

Ability Score Increase. Your Charisma score increase by 2 and your Wisdom score increases by 1.

Age. Nymphs are created through magic and do not age. They are immune to all natural and magical aging.

Alignment. Nymphs may be of any alignment, though most are neutral. They always worship the Olympian deities and some choose a particular deity as their patron, such as Poseidon, Dionysius, or Artemis.

Size. Nymphs range from four-and-a-half feet tall to five-and-a-half feet tall. Regardless of your position within that in that range, your size is medium.

Speed. Your base walking speed is 30 feet.

Ageless. Nymphs are always youthful and do not age. They are immune to any magic that causes aging.

Animal Empathy. With soft sounds and careful gestures, nymphs can communicate basic ideas with Small or smaller creatures of the Beast type.

Resistant Will. Nymphs have advantage on all Wisdom saving throws made against spells and magic.

Hard Body. When the gods create a nymph, they imbue her with a natural resistance to injury and harm. Because of this, your AC is 11 + your Dexterity modifier.

Inspiration. Upon reaching 5th level, you can choose an intelligent creature to inspire and serve as a muse by giving that creature some token of your affection (typically a lock of your hair). As long as you retain favor for this creature and as long as the creature carries your token, the creature gains advantage on all Dexterity checks made to craft items, Intelligence checks made to draft speeches and songs, and Charisma checks made to give public performances. A bard who has you for a muse in this way increases her bardic inspiration die to the next larger size. For example, a third level bard would normally roll a d6 for bardic inspiration, but with you for a muse, she rolls d8 instead. The largest die a bard can roll for inspiration is still d12. You can end this effect at any time as a bonus action. You may only inspire one creature at a time in this manner.

Languages. You can speak, read, and write sylvan and Koine Greek. Nymphs have a rich tradition of storytelling and song, but very little of it is written down.

Forest Nymph

Forest nymphs dwell in deep, unspoiled glades and dense Cyprus groves. These nymphs are especially skilled at concealment.

Nature’s Veil. When you are only lightly obscured by foliage, heavy rain, mist, falling snow, or other natural phenomena, you can attempt to hide.

Water Nymph

Water nymphs usually live near fresh pools and springs, though some prefer to make their homes in saltwater coves or brackish estuaries.

Swim. You have a swim speed of 30 feet.

Section 15: Copyright Notice

Amazons Vs Valkyries: Races, Copyright 2020, Bloodstone Press

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