Nymph

Nymphs are female spirits of nature. Nymphs vary in the particular element that they are attached to, but all appear as strikingly beautiful females. Nymphs link to flora tend to have eye and hair color that matches the season, while nymphs of fauna tend to have hair that matches the texture of their charges. Nymphs of water have soft features and blue eyes; Nymphs of the earthen terrains possess sharp and angular features and dark-hued skin tones. Nymph voices mimic the sounds of nature, sounding like birds or the whisper of the wind through the trees.

Playful Flirts

Nymphs are playful beings that are always the center of attention by any males in the room. They have difficulty relating with other females unless they are nymphs and are viewed by some as flighty and irresponsible. They have more compassion for animals than they do for people and can sometimes seem distant, especially if rejecting an amorous male’s advances.

Desirable Mates

Nymphs have the unfortunate role of being the mothers of nearly all the other species. As the embodiment of nature’s feminine virility, they are greatly desired as wives by conquering kings and common thugs. This demand for attractive mates has made nymphs exceptionally wary and cautious around other beings, especially overtly masculine creatures like centaurs, minotaurs, and panes. It goes without saying that those species prefer nymphs to all others.

Worshippers of the Land

Different kinds are linked to different elements of nature: Dryads (Nymphs of the Oak), Epimeliads (Protectors of sheep), Hamadryads (Tree-Nymphs), Heleads (Nymphs of the Fen), Meliads (Nymphs of the Ash-Trees), Leiomniads (Nymphs of the Meadow), Naiads (River Nymphs), Napeae (Nymphs of the Valley), Nereids (Sea Nymphs), Oceanids (Ocean Nymphs), Oreads (Mountain Nymphs), and Psameads (Desert Nymphs). Nymphs, like nature, originate from every part of Greece.

Nymphs are worshippers of the land and have no allegiance to a particular deity. Their divine casters are usually druids.

Nymphs who adventure usually venture forth to protect their homelands or find new ones after they are destroyed through war or fire. Although they dislike cities, they are very comfortable in the outdoors and can wander over great stretches of land if the whim suits them.

Traits

Your nymph heritage manifests in a variety of traits you share with your kin.

Ability Score Increase. Your Charisma score increases by 2.

Age. Nymphs reach adulthood in their late teens but have no upper limit to their lifespans.

Alignment. Nymphs dislike laws and tend to be more chaotic than lawful. They are benevolent souls, however, and are usually good or neutral aligned. Evil nymphs are a sorrowful blight on the world, but they are frequently created as a result of a deity’s curse.

Size. Nymphs stand about 4-1/2 feet tall and weigh approximately 95 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Nymph Lore. You have proficiency in the Nature and Survival skills.

Unearthly Grace. As an action on your turn, you can distract nearby foes. Until the end of your next turn, your allies gain advantage on attack rolls against enemies within 10 feet of you that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.

Speech of Beast and Leaf. You have the ability to communicate in a limited manner with beasts and plants native to your favored terrain (as determined by your subspecies). They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.

Languages. You can speak, read, and write Common and Sylvan.

Subspecies. Nymphs are as varied as the earth itself.

Desert Nymph

Desert nymphs include psameads.

Ability Score Increase. Your Constitution score increases by 1.

Desert Camouflage. You have advantage on Dexterity (Stealth) checks to hide in desert terrain.

Fire Resistance. You have resistance to fire damage.

Forest Nymph

Forest nymphs include dryads, hamadryads, and meliads.

Ability Score Increase. Your Dexterity score increases by 1.

Forest Camouflage. You have advantage on Dexterity (Stealth) checks to hide in forest terrain.

Timberwalk. Ability checks made to track you are at disadvantage and you can move through difficult terrain made of non-magical plants and overgrowth without expending extra movement.

Mountain Nymph

Mountain nymphs include napeaea and oreads.

Ability Score Increase. Your Constitution score increases by 1.

Mountain Camouflage. You have advantage on Dexterity (Stealth) checks to hide in mountain terrain.

Earth Walk. You can move across difficult terrain made of earth or stone without expending extra movement.

Ovine Nymph

Ovine nymphs include epimeliads.

Ability Score Increase. Your Wisdom score increases by 1.

Ovine Ally. You have advantage on an attack roll against a creature if at least one ovine is within 5 feet of the creature and the ovine isn’t incapacitated. Ovines include goats, rams, sheep, and any other ovine hybrids like panes.

Encouraging Strike. If an ovine misses with an attack roll or fails an ability check or a saving throw, you can grant that ovine a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can’t use it again until you finish a short or long rest.

Plains Nymph

Plains nymphs include leiomniads.

Ability Score Increase. Your Dexterity score increases by 1.

Plains Camouflage. You have advantage on Dexterity (Stealth) checks to hide in plains terrain.

Fleet of Foot. Your base walking speed increases to 35 feet.

Swamp Nymph

Swamp nymphs include heleads.

Ability Score Increase. Your Dexterity score increases by 1.

Swamp Camouflage. You have advantage on Dexterity (Stealth) checks to hide in swamp terrain.

Child of the Marsh. You have a swimming speed of 30 feet, and you can breathe air and water.

Water Nymph

Water nymphs include nereids, naiads, and oceanids.

Ability Score Increase. Your Dexterity score increases by 1.

Child of the Sea. You have a swimming speed of 30 feet, and you can breathe air and water.

Guardians of the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.

Section 15: Copyright Notice

5E RPG: Ancient Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.

This is not the complete license attribution - see the full license for this page