5e SRD >Races >

Ogre

Those of ogre ancestry often claim that their origins trace back to the gods of the giants, who created all of giant kind at the beginning of time, including the ogres. What ogres usually don’t mention is that the giants tend to see ogres as the bottom of their social hierarchy, which roughly accords with their relative sizes, ogres being the smallest. Perhaps this fact gives some ogres an irritable demeanor, for some most assuredly are unpleasant and quick to anger.

Others, however, are more happy-go-lucky, willing to live their lives unconcerned about giant politics.

Ogre Ancestral Traits

Ogres are massive people. Standing almost ten feet tall and weighing 800 or more pounds, ogres can fill a room. They are also difficult to shop for, as most blacksmiths do not carry armor in their size. Because of their size, some monarchs employ them on their brute squads, hiring them to clear thieves out of the nearby forests. Despite this line of work, many ogres have gentle natures.

Age. Ogres mature at the same rate as humans and live for about as long.

Size. Ogres are massive humanoids, weighing almost a thousand points and standing ten feet tall. Your size is Large.

Speed. Your base walking speed is 35 feet.

Darkvision. Thanks to your ogre ancestry, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Intimidating Size. Simply in virtue of the size of an ogre, they often are more effective intimidating others. You have advantage on Intimidation checks against creatures that are Medium or smaller.

Ogre Cultural Traits

Ogres of good temper often seek one another out to establish friendships and communities.

Most likely found in rural areas, ogre communities are usually pastoral, with herds of sheep or cows to supply food. The members of these communities often spend their days idly watching their flocks, though some among them are more driven and instead spend time improving their buildings or otherwise making themselves useful. These communities welcome those not of ogre ancestry, as long as their new neighbors are kind. To pass the time, members of ogre communities sometimes engage in rhyme.

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

Alignment. Ogre communities have little notion of organization or law, though they are gentle places. They tend toward chaos and goodness.

Heavy Weapons. Everyone who is raised in an ogre community eventually learns how to wield the heavy weapons those of ogre ancestry prefer. You have proficiency in the greatclub, greataxe, greatsword, and javelin.

Languages. You can speak, read, and write Common and Giant.

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