5e SRD >Races >

Orc

You may have been constantly faced with preconceptions based solely on an aesthetic, or expectations made of your background. Goths, metal heads, punks, hipsters, and most any group that may be easily misjudged for their appearance have a strong chance of being remade as orcs upon Crossing.

The first thing you learn about orcs in the Realm is that they have a bad reputation. They are seen as untrustworthy, brutish, violent, and crude. Your bearing and personality get you lumped into the Bloody Hills Orcs, confused with an ambassador for a people who think the same way as you. This is to your advantage, as they appear to be given at least a little respect in the world, if warily.

Since the majority of other people are automatically on guard around you, making friends and allies may be initially difficult. It takes effort to change their perceptions, but you are used to this struggle. You know that appearances are deceptive, and that actions can easily change minds.

With your intelligence, conviction, and willingness to work with others you will quickly make allies of your more open-minded critics.

Traits

  • Ability Score Increase. Increase your Wisdom or Intelligence score by 2, and your Strength score by 1.
  • Age. Orcs mature rapidly, reaching adulthood by ten, and living about 70 years.
  • Size. Orcs are large and muscular, they stand between six and seven feet tall, and weigh four to five hundred pounds on average. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Sensitive Snout. You have advantage on Wisdom (Perception), Intelligence (Investigation), and Wisdom (Survival) checks that rely on your sense of smell to search, scrutinize, or track something.
  • Brutish Build. When you use the Attack action, as a bonus action you can shove a creature you’ve attacked, forcing them to make a DC 12 Strength save or become unbalanced, which gives them disadvantage on their next attack, action, or save.
  • Crushing Impact. When you use the Attack action you can add an additional 1d10 to a single attack’s damage. You can use this feature once per short rest, unless the improved attack reduces the targeted creature to 0 hit points, in which case the feature is not expended.
Section 15: Copyright Notice

Legendlore Core Rulebook Copyright © 2021 Onyx Path, LLC. Author(s): Elizabeth Chaipraditkul, Matthew Dawkins, Jacqueline Penny Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Steffie de Vaan, Vera Vartanian, Ashley Warren