Primal Dwarf

Hairy, darker-skinned cousins of the dwarves from other worlds, primal dwarves live in the wild uncultivated parts of the country. They are entirely pastoral and unacquainted with agriculture. Primal dwarves have a matriarchy. The king has a secondary place except in times of war. Property is communal. Though they are sometimes found in forests, primal dwarves prefer open moors and heaths that provides pasturage for their cattle. Their dwelling-places are built of stone, wattle or turf, and are in beehive form. Entire families live together in this fashion. Their houses are used in the winter only. Primal dwarves live entirely out of doors in the summer. Primal dwarves breed cattle and dogs. They live chiefly on the milk of their herds, with an occasional feast of meat.

Primal dwarves learned quickly that the best defense is a strong offense. They are masters of bronze, of which they pride themselves in an era when stone implements are the norm. They generally flee from strangers, are fleet of foot, and are so highly skilled in the art of taking cover that they are seldom seen.

Male Names: Anbor, Bhelinar, Daseck, Denemerin, Garvaris, Gaseck, Orthy, Rhadel Sanral, Telek

Female Names: Brira, Cingia, Comnealni, Gunwa, Niada, Ophath, Preugha, Preuzma

Family Names: Alna, Carimi, Duggay, Duras, Durdin, Feradens, Hirow, Lartaggs, Merana, Sealnicket, Tulra


  • Ability Score Increase. Your Dexterity score increases by 1.
  • Alignment. Primal dwarves are neutral. They keep to themselves and are distrustful of strangers.
  • Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Languages. You can speak, read, and write Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.
  • Marsh Born. You have resistance to cold and poison damage and are immune to the poisoned condition. Your personal temperature is 110 degrees Fahrenheit.
  • Primal Skills. You have proficiency with Wisdom (Animal Handling) and Dexterity (Stealth) skills.
  • Primal Weapon Training. You have proficiency with the javelin and dart.
  • Speed. Your base walking speed is 30 feet.
Section 15: Copyright Notice

5E RPG: Species of the Multiverse. Copyright 2021, Mal and Tal Enterprises, LLC; Author Michael J. Tresca

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