Q-vux are bipedal anthropomorphic foxes. Variations in fur coloration largely stem from the ancient geographic distribution of the clans. Oral tradition among q-vux communities claim that the q-vux hold a deep affinity to the elemental plane of fire and their innate ability to conjure forth flame serves as good evidence. As such, many refer to the q-vux as the Children of Fire.

Ancestral Traits

Your q-vux character has several distinctive traits, thanks to your fiery vulpine ancestry.

Age Q-vux reach maturity by age 30 and live two centuries.

Size. The average q-vux stands between 5 and 6 feet tall and weighs between 115 and 200 pounds. Your size is Medium.

Speed. Your base speed is 30 feet.

Senses. Darkvision. The nocturnal ancestry of foxes provides q-vux superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fiery Heritage. Q-vux can innately summon forth a magical non-consuming fire, which they use for warmth and protection. You know the produce flame cantrip. Charisma is your spellcasting ability for this cantrip.

Keen Senses. Q-vux have keen hearing and smell. You have advantage on Wisdom (Perception) checks that rely or hearing or smell.

Cultural Traits

Q-vux communities are usually structured around clans led by a male or female sage, with some clans banding together in loose confederations. Their homes tend to blend in with nature from the outside, such as underground complexes with multiple entrances hidden in mounds or dwellings carved into cliffsides or woven into tree canopies. In most q-vux cultures, prophecies are highly valued and guarded. While they long ago gave up their affinity with the element of wood to create the tree-folk, q-vux communities still tend and protect forests. A history of persecution leads many q-vux communities to maintain traditions of illusion and transformation magics, having suffered much at the hands of others.

Ability Score Increase. Your Charisma score increase by 2 and your Dexterity score by 1.

Alignment. Q-vux communities are fairly harmonious and well ordered, embracing the ways of the natural world. Its members tend weakly toward goodness and neutrality.

Q-vux Protective Magic. Q-vux communities teach their children magics to protect and conceal. You know the minor illusion cantrip. When you reach 3rd level, you can cast the disguise self spell once with this trait. When you reach 5th level, you can cast the invisibility spell once with this trait, without requiring a material component. You regain the ability to cast these spells when you finish a long rest. Charisma is your spellcasting ability for these spells.

Languages. You can speak, read, and write Common and Ignan.

Section 15: Copyright Notice

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