The rakshasan are a dangerous race of predatory shapeshifting fiends in humanoid bodies. They can take any form they desire, preferring beautiful and powerful bodies to match with their taste for majesty and domination. Though they may seem dignified in either both true form or the ones they decide to take for themselves, rakshasan are covetous creatures, sometimes stealing a person’s life entirely after snuffing the life out of them with magic or might. Bubbling just beneath the surface of every rakshasan’s smile is an unbridled rage that rarely simmers to the surface. A rakshasan’s most powerful weapon is being able to control their emotions, waiting for the best time to strike, just like the predatory animals that they resemble in their true forms.

The rakshasan are not humble creatures and would never willingly lower themselves into servitude to another. This rejection of servitude means rakshasan take on roles as guild leaders, heads of crime families, noble lords, and so forth. If a rakshasan cannot quickly assimilate into a position of power, they will find someone who already has such a position, study them, and ready themselves to pounce, stealing that person’s life both metaphorically and literally.

Rakshasan are fiends, which means that their spirits are not bound to their physical forms. Once a spirit becomes a rakshasan, it can die and reincarnate as many times as necessary at the whim of the rakshasan.

The only memories a rakshasan retains between lives are its most vivid, and so the memories it does keep are usually that of its greatest pleasures and deepest grudges. This usually means that a rakshasan will remember its killer vividly in its next life and ensure that they or their descendants pay for the damage done to it. Killing a rakshasan is a good way to bring down the empire it has built for itself…and guarantee its vindictive resurrection.

All rakshasan are notoriously difficult to kill, and not simply because of their ability to reincarnate after a period of time has passed, but because of innate abilities that allow them to withstand magical and physical attacks. For short periods of time, when they sense an incoming attack or spell, they can choose to become more resilient towards the danger of their choice. This ability offers a great deal of flexibility in mounting a variable defense.

Rakshasan assume leadership roles of criminal organizations or slave empires. To this end, rakshasan only employ the best professionals in their fields. To fight against a rakshasan is to fight against that rakshasan’s entire criminal enterprise, which could include corrupt guards, judges, and even nobles. Some rakshasan have found it easier to control their organizations from a prison cell (so long as the prison caters to their every whim). This affords them the righteous the veneer of justice being served while continuing their nefarious schemes.


The rakshasan are a cunning race of creatures that have utilized all sorts of magical effects to defend themselves.

  • Ability Score Increase. Your Charisma score increases by 2.
  • Age. Most rakshasan reach maturity by age 50 and can live up to 400 years old.
  • Alignment. Most rakshasan are Lawful Evil, though a few are either Neutral Evil or Chaotic Evil. As fiends, it is highly improbable that there would be Neutral or Good aligned rakshasan.
  • Size. Most rakshasan are 6 to 7 feet tall and weigh anywhere from 200 to 350 lbs. Your size is Medium.
  • Speed. Your base walking speed is 30 feet.
  • Language(s). You can speak, read, and write Common and Infernal.
  • Senses. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Disguise. You have the ability to cast disguise self at will.
  • Fiendish Resistance. When you are damaged with non-magical bludgeoning, piercing, or slashing damage, you can choose to gain resistance to that attack as a reaction. Alternatively, when targeted by a spell you can choose to gain advantage to your saving throw as a reaction. You can use this ability a number of times equal to your Charisma modifier. This ability resets on a long rest.
  • Claws. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  • Weakness to Good. When either damaged by magical piercing damage by a Good-aligned creature or damaged with a spell by a Good-aligned creature, any disguise self spell you were concentrating on is immediately dispelled, and you cannot cast it again for 1 minute. Additionally, you cannot use your Fiendish Resistance racial ability for 1 minute.


Baagh (Tiger) Rakshasan

Ability Score Increase. Your Constitution score increases by 1.

Cursed Claw. When you hit a creature with a melee weapon attack made with your claws, you may choose to curse them as a bonus action. The creature must attempt a Wisdom saving throw or gain no benefit from their next long or short rest. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus.

Bandar (Gorilla) Rakshasan

Ability Score Increase. Your Strength score increases by 1.

Fearsome Fist. When you hit a creature with a melee weapon attack made with your claws, you may choose to cast cause fear on that creature as a bonus action. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. Once you have used this ability, you must take a short or long rest before doing so again.

Tagaramaccha (Crocodile) Rakshasan

Ability Score Increase. Your Wisdom score increases by 1.

Dealmaker. You gain proficiency in Charisma (Persuasion) checks related to trading, buying, and selling. Additionally, you can touch a creature as an action and communicate with it as if you shared a language. This effect lasts for 1 hour per level. Once you use this ability, you must take a long rest before using it again.

d4 Rakshasan Quirks
1 I will only buy the most expensive of goods, even if the alternatives are just as dependable. After all, the pricier the item, the better the craftsmanship.
2 I’m not a cruel person. I just do what I need to survive, like severing a person’s hand before they could raise it against me. Preemptive measures must always be taken.
3 I prefer not to use weapons in combat. How uncivilized. When you want to kill a person, you’re to do it with your bare hands or not at all.
4 The greatest pleasure is living another person’s life while they are still alive. The confusion it would cause them right up to their untimely demise is just delicious.
Section 15: Copyright Notice

Book of Monstrous Might (C) 2021 Total Party Kill Games. Author(s): Brian Berg, Mark A. Hart & Danny Grimes.

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