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Reptilian

Long before the rise of Atlantis, reptilians ruled the earth. When a devastating meteor shower destroyed their civilization, the survivors moved underground and built the subterranean city of Mesaca. In the ages that followed, a new mammalian species came to dominate the surface world and the reptilians faded into obscurity.

Despite their cultural advances, reptilians remain feral and savage in many ways. Although they have developed a written language and mastered metallurgy, they are still ambush hunters who run down their prey and eat it raw. Consequently, reptilians find the idea of being served cooked food in a tavern very unusual.

Alien Reptilians

Reptilians have thick, hunched bodies and walk with a shuffling gait. They are slightly shorter than humans and covered with green and yellow scales. Their faces are bestial with small, black eyes, long snouts, and rows of sharp teeth. They usually wear brown or black robes and adorn themselves with morbid trinkets and jewelry. A reptilian’s personality is usually dry, dour, and easily offended. Males and females are indistinguishable from each other to non-reptilians.

Subterranean Clans

Many reptilians live in small clans or extended family units. Those that live in the city of Mesaca tend to have smaller families and are accustomed to much more strict and ordered lifestyles than those who live in the wilderness. While most Reptilians live in the subterranean city of Mesaca, many others live in caverns and dens far away from the city, often hidden near bodies of water.

Chaotic Dragon Worshipers

Reptilians tend to be neutral or chaotic in nature and are usually not good or evil. They usually worship an ancient sea goddess called Tiamat.

Treasure Hunters

Reptilians often travel abroad to seek out lost treasures or artifacts of their people. They also work to prevent outsiders from gaining too much knowledge about the ancient past or about their own subterranean cities and culture.

Reptilian Traits

Ability Score Increase. A Reptilian’s Intelligence score increases by 2 and its Strength score increases by 1. Age: Reptilians reach maturity in about 120 years. They age somewhat faster than other races and rarely live longer than 600 years.

Alignment. Although reptilians are descended from the nagas and evil is in their blood, some of them manage to turn away from their innate desires and follow a more benevolent and righteous path. Regardless of the spirit of a reptilian, they are usually respectful of order and rules and prefer to have structure in their live.

Size. Reptilians are slightly shorter than humans and of slightly thicker build. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. You have superior in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Reptilian Magic. As a reptilian, you know the minor illusion cantrip. When you reach 3rd level you can cast the disguise self spell once with this trait and regain the ability to do so when you complete a long rest. When you reach 5th level, you can cast the silent image spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spell casting ability for these spells.

Reptilian Resistance. You have advantage on all Wisdom saving throws against spells and magic.

Bonus Ancient Language. You can speak, read, and write one extinct language chosen from the following list: Draconic, Mu, Akkadian, Amorite, Archaic Egyptian, Assyrian, Babylonian, Hittite, Mycenaean Greek, Old Aramaic, or Sumerian.

Languages. You can speak, read, and write your native language of Lemurian plus one common language of surface dwellers, either Koine Greek or Germanic. Most reptilian writings are concerned with history, science, and magic. There are scant few examples of reptilian literature, poetry, or song.

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